Samwise Didier

Sam "Samwise" Didier (b. 1971 in Tustin, California) is the Senior Art Director at Blizzard Entertainment.[1] As the art director for the flagship games of the Warcraft, StarCraft, and Diablo franchises, the producer of several games, and an artistic contributor to almost every game released under the name Blizzard Entertainment, Didier has created a distinctive Blizzard house style.[2][3] Edge described Didier's style as "a striking, pulp sensibility that may be an acquired taste, but one acquirable on either side of the Pacific, side-stepping polarisation of appeal to either eastern or western audiences."[4] His other contributions to Blizzard projects include writing, voice acting, music, sculpture,[5] the Pandaren species, and the name "Warcraft".[6][7] Leonardo Marcato calls him "one of the game designers that can be legitimately called authors thanks to the imprint they gave to projects they directed."[8]

Samwise Didier
Didier doing traditional sketching at BlizzCon 2010
Born1971 (age 4849)
NationalityAmerican
OccupationArtist, designer

In addition to his work at Blizzard, Didier has written and illustrated novels, released an illustration guide, and created album cover art.

Blizzard

Didier joined Blizzard, then called "Silicon & Synapse," in 1991, and has worked there continuously since. "I've never worked for another game company," he said in a 2012 interview. "I never want to. I'm going down with the ship."[3] His early work appeared in The Lost Vikings, Blackthorne, and Warcraft I. As well as continuing to contribute in-game and manual artwork, he took on increased responsibility in following Blizzard releases: he was a producer for The Death and Return of Superman and Justice League Task Force, an art director and producer for Warcraft II, an art director for Diablo, The Lost Vikings 2, StarCraft, Warcraft III, and Starcraft II, and a concept writer for Warcraft III: Reign of Chaos. As a voice actor, he performed in Warcraft III, World of Warcraft, and Heroes of the Storm. He was credited with additional contributions to Diablo II, Diablo III, and Overwatch.[2]

Didier's work intentionally invokes the spirit of pulp magazines and comic books. "We haven't changed our style since the very beginning," he said in 2004. "The first orc we ever did, in Blackthorne was just a little guy chasing after Blackthorne — but we thought, 'Hey, these guys are cool,' so we used that character for our orcs in WarCraft. Artistically, we've always gone for the same sort of goals: we try to keep everything over-the-top, over-proportioned, and really colorful, then we add in as much 'comic factor' as we can."[4]

The Pandaren race in the Warcraft universe are also a Didier creation, a result of his personal enthusiasm for pandas.[3] Among other things, panda icons also appeared accompanying much of Didier's art, and could be seen in Warcraft III as the emblem on the Night Elf demon hunter's glaives, his name is written in the Paladin's book, when he casts a spell, and an unused Icon and two Models have the face of Didier's face, visible only in the Map Editor. In Starcraft II there is a multiplayer portrait, containing a "Panda Marine".

Music

Swedish heavy metal band HammerFall frequently turned to Didier for album covers from 2002 to 2009. Didier created the album covers for all of their studio albums in this period (Crimson Thunder, One Crimson Night, Chapter V: Unbent, Unbowed, Unbroken, Threshold, and No Sacrifice, No Victory) as well as for five other releases (the 2002 EP Hearts on Fire, the 2005 EP Blood Bound, the 2006 EP Natural High, the 2011 single Send Me A Sign, and the 2014 single Bushido). Didier also created the cover art for Hammerfell lead vocalist Joacim Cans' 2004 solo album Beyond the Gates.

Didier is the lead vocalist for Elite Tauren Chieftain (ETC), a band composed of Blizzard employees. ETC has performed at several BlizzCons[9], playing songs based on Blizzard games. In addition their appearances in Blizzard games, their song "I Am Murloc" was released as DLC for Guitar Hero III.[10] In turn, the Heroes of the Storm character E.T.C. is based on the band.

Writing

In 2017, Didier published an illustrated book of short stories, Grimbeard: Tales of the Last Dwarf.[11]

He is the author of the fantasy novels The Last Winter (solo) and Strange Highways (as co-author to Micky Neilson), as well as an illustration guide, How to Draw Mythical Monsters and Magical Creatures. Several Blizzard art books also include commentary from him.

Bibliography

Year Title Role Publisher
2002 The Art of Warcraft Artist Brady Games
2005 The Art of World of Warcraft Artist Brady Games
2006 The Art of World of Warcraft: The Burning Crusade Artist Brady Games
2007 World of Warcraft: The Art of the Trading Card Game Author, artist Chronicle Books
2008 The Art of World of Warcraft: Wrath of the Lich King Artist Insight Editions
2009 The Cinematic Art of World of Warcraft: The Wrath of the Lich King Artist Insight Editions
2010 The Art of StarCraft II: Wings of Liberty Artist Insight Editions
2012 The Art of World of Warcraft: Mists of Pandaria Author, artist Insight Editions
2013 The Art of Blizzard Entertainment Author, artist Insight Editions
2017 Grimbeard: Tales of The Last Dwarf Author, illustrator Insight Editions
2017 The Last Winter Author, illustrator Insight Editions
2019 How to Draw Mythical Monsters and Magical Creatures Author, illustrator Thunder Bay Press
2019 Strange Highways Author, illustrator Simon & Schuster
2020 Brutal: The Art of Samwise Author, illustrator Cernunnos
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gollark: PURGE

References

  1. Onyett, Charles (May 19, 2007). "StarCraft 2's Art Design". IGN. Archived from the original on 9 June 2012. Retrieved 25 July 2020.
  2. "Sam Didier Video Game Credits and Biography". mobygames.com. Archived from the original on 8 April 2019. Retrieved 30 July 2020.
  3. Hamilton, Ian (June 13, 2012). "His doodles turn into video game monsters: Now art director for 'StarCraft II,' Sam Didier has been creating orcs, elves and trolls for Blizzard for more than 20 years". Orange County Register. Archived from the original on 25 July 2020. Retrieved 19 July 2020.
  4. "The Art of War: Blizzard's art director, Samwise Didier". Edge (141): 82. October 2004. Retrieved 16 July 2020.
  5. "Statues of Blizzard". Blizzard Entertainment. Archived from the original on 8 October 2019. Retrieved 8 August 2020.
  6. Minotti, Mike (May 14, 2019). "Warcraft at 25: How Blizzard's strategy game became a media empire". venturebeat.com. Archived from the original on 16 July 2020. Retrieved 30 July 2020.
  7. Gibson, Sean (March 18, 2013). "Sam "Samwise" Didier Discusses Everything Blizzard". Gaming Illustrated. Archived from the original on 23 April 2013. Retrieved 14 June 2013.
  8. Marcato, Leonardo (2016). Of Human and Posthuman: Videogames and the future of the Human (PDF). The Philosophy of Computer Games Conference, Malta 2016. p. 8.
  9. Ashcraft, Brian (June 30, 2008). "Blizzard Worldwide Invitational: Level 70 Elite Tauren Chieftain Level Up". kotaku.com. Retrieved 30 July 2020.
  10. Totilo, Stephen (June 25, 2008). "World of Warcraft Song Coming To Guitar Hero III". kotaku.com. Retrieved 30 July 2020.
  11. Fortune, Ed (February 2017). "Coming Soon: Ed Fortune Highlights Noteworthy New Titles" (PDF). Starburst (433): 95. Retrieved 16 July 2020.
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