Sacrifice (bridge)

In duplicate bridge, a sacrifice is a deliberate bid of a contract that is unlikely to make in the hope that the penalty points will be less than the points likely to be gained by the opponents in making their contract. In rubber bridge, a sacrifice is an attempt to prevent the opponents scoring a game or rubber on the expectation that positive scores on subsequent deals will offset the negative score.

Owing to the difference in the methods of scoring between duplicate and rubber bridge, a sacrifice bid in rubber bridge is much less likely to be advantageous[1] and so strategies differ between the games.

Scoring context

Sacrifices against Games and Slams
WE can be doubled and go down ... ... if THEY can make a –
1 undertrick Game at unfavorable vulnerability [for us]
2 undertricks Game at equal vulnerability
3 undertricks
  • Game at favorable vulnerability
  • Any small slam at unfavorable vulnerability
4 undertricks
  • Small slam in clubs or diamonds at equal vulnerability
  • Small slam in hearts, spades, or notrump at non vul. vs non vul.
5 undertricks
  • Small slam in clubs or diamonds at favorable vulnerability
  • Small slam in hearts, spades, or notrump at vul. vs vul.
  • Grand slam at unfavorable vulnerability
6 undertricks
  • Small slam in hearts, spades, or notrump at favorable vulnerability
  • Grand slam at equal vulnerability
7 undertricks
8 undertricks Grand slam at favorable vulnerability
Sacrificing Against a Game Contract
Opponents'
probable game points
Our probable penalty
points in a doubled contract
Their
vulnerability
PointsTricks down when
we are vulnerable
Tricks down when
we are not vulnerable
1231234
Vulnerable600 or 620200500800100300500800
Not vulnerable400 or 420200500800100300500800

In duplicate bridge scoring, if the opponents bid and make a game contract, it yields them 600 or 620 points when they are vulnerable and 400 or 420 points when they are not vulnerable, depending upon the strain and assuming no overtricks. Accordingly, a sacrifice will be advantageous if the resultant loss in points is less than these amounts.

Determination of the most number of tricks than can be lost to satisfy this condition is dependent upon the relative vulnerability of each partnership, i.e. whether one, the other, both or neither are vulnerable. The determination is also based upon the assumption that the opposition will double the sacrifice bid thereby increasing the penalty points. The table at left summarises the various scenarios and outcomes.

In summary, when the opponents are likely to make a game contract, a sacrifice bid which is doubled is viable (i.e. one will still receive a positive relative duplicate score) if one can go down no more than three tricks if vulnerability is favourable (shown in green), two if vulnerability is equal (shown in yellow) and one if vulnerability is unfavourable (shown in red).

Similar reasoning can be drawn for sacrifices against potential slam and partscore contracts and cases where one assumes that the contract will not be doubled.

Sacrifices that are sure to get doubled and the opponents are sure to make their contracts are reasonable according to the following numbers. You should only sacrifice if you go down no more than the noted number of tricks. Against game contracts: vulnerable (you) against nonvulnerable: can go down no more than 1. equal vulnerability: can go down 2. Nonvulnerable (you) against vulnerable: you can go down 3 doubled, and you are still ahead.

Against slam and grand slam contracts you can sacrifice profitably while going down many more tricks. slam: vulnerable (you) against nonvulnerable: can go down 3. equal vulnerability: can go down 4. Nonvulnerable (you) against vulnerable: you can go down 5 against a minor slam, or 6 against a major/nt slam.

grand slam: vulnerable (you) against nonvulnerable: can go down 5. equal vulnerability: can go down 6. Nonvulnerable (you) against vulnerable: you can go down 8.

Strategy

A sacrifice most often occurs when both sides have found a fit during bidding (eight cards or more in a suit), but the bidding indicates that the opponents can make a game or slam contract. Also, it is possible to perform an advance sacrifice, when it is more or less clear that the opponents have a fit somewhere and greater strength. For example, after the partner opens 1 and RHO doubles, the following hand is suitable for a bid of 5, outbidding opponents' major suit game in advance:

83 4 Q108542 QJ64

As seen in the table above, vulnerability significantly affects the sacrifice: success is most likely if the opponents are vulnerable but the sacrificing side is not. At equal vulnerabilities, sacrifices are less frequent, and vulnerable sacrifices against non-vulnerable opponents are very rare and often not bid deliberately. Also, the specific duplicate scoring method affects the tactics of sacrifice at matchpoint scoring, −500 or −800 (down three or four) against −620 is a 50/50 probability for a top or bottom score, but at international match points (IMPs) it can gain 3 IMPs (120 difference) but lose 5 (180 difference), making it less attractive.

However, if it turns out that the sacrificing side misjudged, and that the opponents' contract was unmakeable (or unlikely to make), the sacrifice is referred to as a false or phantom one. A false sacrifice can cost heavily, as the sacrificing side has in effect turned a small plus into a (potentially large) minus score.

The Law of total tricks can be a guideline as to whether the sacrifice can be profitable or not.

Sacrifices are practically always made in a suit contract; sacrifices in notrump are extremely rare, but can occur, as in the following deal:

A6
K874
J974
QJ5
Q10853

N

W               E

S

KJ972
AQJ63 10
52
K84 109632
4
952
AKQ10863
A7

The bidding starts:

West North East South
1
212NT4?

1 Michaels cuebid, indicating both majors.

South can see that East-West have a huge spade fit and that it's quite possible that they can make 4. However, the best sacrifice seems to be 4NT rather than 5; it requires a trick less and there is no indication that 5 would provide more tricks than 4NT. Indeed, 4NT is down one and 5 down two.

Other considerations in sacrifices

The scoring matters a lot in sacrifices. Matchpoints scoring vs. IMP scoring makes a very significant difference in sacrifice decisions.

Kit Woolsey suggests that the following three conditions should ALL be met for a sacrifice to make sense in Matchpoint scoring:

  • The field is going to bid the game the opponents reached.
  • The said game is very likely to make.
  • Your doubled sacrifice is likely to not go down too much (i.e. maximum 1 down in unfavorable vul, max 2 in equal, and max 3 in favorable. Slam values are much higher) [2]
gollark: <@89956374426976256> Well, because it nerfs vanilla food and you can't disable that. That's why.
gollark: Oh great, Pam's Harvestcraft. That's very dodecahedral.
gollark: I should be on later today I guess.
gollark: Evil idea: make a GPS server which responds accurately when known GPS tester computers ping it and otherwise lies.
gollark: Want it in CCIM or my base?

See also

References

  1. Francis, Henry G.; Truscott, Alan F.; Francis, eds. (2001). The Official Encyclopedia of Bridge (6th ed.). Memphis, TN: American Contract Bridge League. p. 402. ISBN 0-943855-44-6. OCLC 49606900.
  2. Woolsey, Kit (2015). Matchpoints (2nd ed.). Bridge Winners Press. p. 289. ISBN 978-0-9905229-5-9.
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