SOS (arcade game)

SOS (エスオーエス, Esu Ō Esu) is a shoot 'em up arcade game that was released by Namco in 1979. It was one of the three final monochromatic titles that was released by the company; the other two were Navarone and Kaitei Takara Sagashi (originally developed by K. K. Tokki).

SOS
Developer(s)Namco
Publisher(s)Namco
Designer(s)Shigeichi Ishimura[1]
Programmer(s)Shouichi Fukatani[1]
Platform(s)Arcade
Release
Genre(s)Fixed shooter
Mode(s)Up to 2 players, alternating turns
CabinetTabletop
Arcade systemNamco Warp & Warp
CPU1x Intel 8080 @ 2.048 MHz
Sound1x custom WSG @ 2.048 MHz
DisplayVertical orientation, Raster, 224 x 272 resolution

Gameplay

The player must use a 2-way joystick to direct a fighter plane called a "Shinryaku" across the bottom of the screen, while enemy planes fly down towards it from the top of the screen; they can press the button to make the Shinryaku fire bullets from its nose at the enemy planes to destroy them for 10 points apiece. The Shinryaku can only fire one bullet at a time, and if it misses the player will have to wait for the bullet to go off the top of the screen before he can try again - and occasionally, a flashing arrow will appear, and point to either side of the screen while an "SOS" signal is being heard in Morse Code. If the player can manage to move the Shinryaku to that side of the screen before the "SOS" signal stops, he will receive 30 extra points, and the number of enemy planes that have bypassed it will decrease by 9 (but if the amount is under 9 at the time, it will have no effect); if the number of enemy planes that have bypassed the Shinryaku should ever amount to 100, the game will immediately be over, regardless of how many lives the player may have remaining. Every 2,000 points, the message "COFFEE BREAK" will appear, and will show a girl in a bikini. The operator can enable a nudity DIP switch, which will make the girl topless after 6000 points, and naked after 10000 points.

gollark: I'm there, but it's entirely "oxidized ferric sand". I don't see them anywhere.
gollark: I need them for an orbital laser drill.
gollark: Where do I get AR "red crystal blocks" from?
gollark: Why do you need those? Some kind of piston singularity?
gollark: My base is traversable only through accidental floor holes and the staff of traveling.

References

  1. Szczepaniak, John (11 August 2014). The Untold History of Japanese Game Developers (First ed.). p. 201. ISBN 978-0992926007. Retrieved 12 August 2019.
  2. "Release Date". Retrieved 2013-06-15.
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