SETA Corporation

SETA Corporation (株式会社セタ Kabushiki-Gaisha Seta) (Full company name Super Entertainment and Total Amusement) was a Japanese computer gaming company, founded on October 1, 1985[1] and dissolved on February 9, 2009. Seta was headquartered in Kōtō, Tokyo.[2] The American branch of Seta was located in Las Vegas, Nevada.[3]

SETA Corporation
Public
Subsidiary
IndustryVideo games
FateDissolved
FoundedOctober 1, 1985
DefunctFebruary 9, 2009
HeadquartersKōtō, Tokyo, Japan
ParentAruze
Websiteweb.archive.org/web/20080508011436/http://www.seta.co.jp/index.htm

As a video game publisher, it made games for the Nintendo Entertainment System, the Super Nintendo Entertainment System, and various other systems.[4] It also created development tools for Nintendo's various consoles.[5] It made games in North America but mainly Japan (specialising in golf and puzzle titles). SETA also developed the arcade system, the Aleck 64 which was based on N64 architecture.[6] Also, SETA co-developed the SSV (Sammy, SETA, Visco) system.[7]

In 1999, Aruze became the parent company. Seta withdrew from the game business in 2004 after releasing Legend of Golfer on the Nintendo GameCube.

In December 2008, parent company Aruze announced that SETA decided to close shop after 23 years of existence:

Based on the deterioration of economic conditions within Japan as caused by the current international financial crisis, Seta came to the conclusion that the continuation of its business on its own would be difficult, and thereby resolved its dissolution and liquidation.[8]

SETA closed its doors on January 23, 2009. During a board meeting on February 9, 2009, the company transferred its assets and business to parent Aruze, and SETA Corporation was officially dissolved.[9] SETA Corporation was subsequently liquidated at the Tokyo District Court on May 25, 2009.

Subsidiaries

Former subsidiaries

  • UD Technology Inc (ユーディテック・ジャパン株式会社): In 2003-12-20, UD Technology Inc announced merging into SETA Corporation, effective on 2004-04-01.[10] The merged entity became SETA Corporation's Unified Communication business headquarter.[11]
  • IKUSABUNE Co.,Ltd. (株式会社企画デザイン工房戦船): Merged into SETA Corporation, and became SETA Corporation's Image Contents business headquarter on 2004-04-01.[12]

Products

  • Development of peripheral equipment for pachinko machines
  • Development of integrated circuit for pachinko machines
  • Development of communication equipment (conducted by the Unified Communications Division)
  • Game software development

Published video games

Nintendo Entertainment System

Game Boy

Super Nintendo Entertainment System/Super Famicom

TurboGrafx-16/PC Engine

  • Super Real Mahjong P5 Custom[17]

Nintendo 64

Sony Playstation

  • Kanazawa Shogi '95

Sega Saturn

  • Shougi Matsuri
  • Super Real Mahjong P5
  • Super Real Mahjong P6
  • Super Real Mahjong P7
  • Super Real Mahjong Graffiti
  • Kanazawa Shougi
  • Real Mahjong Adventure "Umi-He": Summer Waltz

Nintendo GameCube

  • Legend of Golfer

Xbox 360

M65C02

  • Cal.50 - Licensed to Taito Corp

Macintosh

  • Super Real Mahjong P4

3DO

  • Super Real Mahjong P4

Aleck 64 (arcade)

The Aleck64 is the Nintendo 64 design in arcade form, designed by Seta in cooperation with Nintendo, and sold from 1998 to 2003 only in Japan.[18] It essentially consists of a Nintendo 64 board retrofitted with the sound capabilities which were standard for arcade games of the time.[19] Nintendo and Seta began working on their agreement for the board in 1996, hoping to recreate the business model Namco and Sony Computer Entertainment displayed with the Namco System 11, i.e. to facilitate conversions of arcade games by basing an arcade board on the console hardware.[20]

Games developed

  • Eleven Beat (developed with Hudson Soft)
  • Hanabi de Doon! - Don-chan Puzzle (developed with Aruze)
  • Hi Pai Paradise (developed with Aruze)
  • Hi Pai Paradise 2 - onsen ni ikou yo! (developed with Aruze)
  • Kurukuru Fever (developed with Aruze)
  • Magical Tetris Challenge: Featuring Mickey (developed with Capcom)
  • Mayjinsen 3
  • Star Soldier: Vanishing Earth (developed with Hudson Soft)
  • Super Real Mahjong VS
  • Tower & Shaft (developed with Aruze)
  • Vivid Dolls (developed with Visco)
  • Variant Schwanzer (developed with Sigma) (unreleased)
gollark: Oh, one of the times that comes up it is asking about the universe Int Act, which restricts its floating point throughout. You should have turned it off.
gollark: Did you check ANY of the options?
gollark: Why do you have dichotomy mode on?
gollark: Why do you have Hitler mode on?
gollark: Type OFF into the ON button in Morse code.

References

  1. Caoili, Eric; Andersen, John (2009-01-21). "Veteran Japanese Studio Seta Closes Doors". Gamasutra. Retrieved 2009-01-23.
  2. "Corporation Data." Seta Corporation. February 6, 2007. Retrieved on April 24, 2009.
  3. "." Seta USA. Retrieved on November 11, 2011.
  4. https://www.gamespot.com/companies/seta-corporation/
  5. "Nintendo Arcade System Nearly Complete". Next Generation. No. 33. Imagine Media. September 1997. p. 34.
  6. http://ca.ign.com/articles/1997/07/01/seta-arcade-board-completed
  7. http://neogeospirit.pagesperso-orange.fr/dossiers/visco/dossier_visco3.htm
  8. Caoili, Erick, John Andersen, Staff. "Veteran Japanese Studio Seta Closes Doors." Gamasutra. January 21, 2009. Retrieved on October 5, 2009.
  9. https://web.archive.org/web/20090606063407/http://www.tdb.co.jp/tosan/syosai/3046.html
  10. ユーディテック・ジャパン株式会社 合併のお知らせ
  11. 当社との合併に伴う、ユーディテック・ジャパン株式会社、株式会社 企画デザイン工房 戦船、の事業等に関するお知らせ
  12. 合併に伴うお知らせ - 新体制発足のお知らせ
  13. "Bio Force Ape". Nintendo Power. August 1991.
  14. Nintendo Power. April 1992. Missing or empty |title= (help)
  15. "A website about unreleased video games". Lost Levels. 2010-04-02. Retrieved 2014-06-16.
  16. https://www.wwe.com/article/unreleased-wcw-nintendo-game-revealed
  17. Staff (February 24, 1995). "ムフフフ大特集: 脱衣麻雀の女の子たち'95 - スーパーリアル麻雀シリーズ:スーパーリアル麻雀PVカスタム". Weekly Famitsu (323): 25.
  18. "Seta Aleck64 Hardware". System 16. Retrieved November 25, 2015.
  19. "Tidbits...". Electronic Gaming Monthly. No. 98. Ziff Davis. September 1997. p. 23.
  20. Svensson, Christian (September 1996). "Nintendo Opens Doors to Deals". Next Generation. No. 21. Imagine Media. p. 24.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.