Rover Scouts (Scouting Ireland)

Rover Scouts in Scouting Ireland are aged between 18 and 26 years of age. It is a new section and is being set up in many universities around the country. The main activity done in the Rover Section is the Explorer Belt but there are a number of other activities that Rover Scouts are involved in, such as International Service Projects.

Rover Scouts
OwnerScouting Ireland
Age range18-26
HeadquartersNational Office
LocationLarch Hill, Dublin 16
CountryRepublic of Ireland and Northern Ireland
AffiliationWorld Scout Movement
Previous
Venture Scouts
Website
http://www.scouts.ie/rover_scouts/what_we_do-41.html

Explorer Belt

The Explorer Belt was traditionally linked to the Venture Scout Section, but since the introduction of ONE Programme the Explorer Belt is now done by Rover Scouts. Rover Scouts, in teams of two, walk a distance of at least 200 km in 10 days completing tasks along the way.[1] These tasks include maintaining a log of the journey, consisting of a daily route, menu, budget and account of the day's activities. Each team must also complete a number of challenges, both Prescribed and Personal which encourage the participants to engage with the local populace and to learn about the local culture.[1] Each team must find its own way back to a base camp where the expedition leaders are waiting for them. Teams are dropped off in an unknown location with just a map, the location of base camp and a small amount of money on which to survive. The aim of the event is to test skills of communication, physical endurance and teamwork. Complete immersion in a foreign culture necessitates an ability to adapt to the norms of a different society with different customs and values, usually also a different language.

gollark: I am not convinced that it's something you're actually likely to "learn from" given that it's fairly effective brain poison.
gollark: Somewhat bad, in my IMO opinion.
gollark: It's actually quaternionic.
gollark: To some extent I guess you could ship worse/nonexistent versions of some machinery and assemble it there, but a lot would be interdependent so I don't know how much. And you'd probably need somewhat better computers to run something to manage the resulting somewhat more complex system, which means more difficulty.
gollark: Probably at least 3 hard. Usefully extracting the many ores and such you want from things, and then processing them into usable materials probably involves a ton of different processes you have to ship on the space probe. Then you have to convert them into every different part you might need, meaning yet more machinery. And you have to do this with whatever possibly poor quality resources you find, automatically with no human to fix issues, accurately enough to reach whatever tolerances all the stuff needs, and have it stand up to damage on route.

References

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