Rock Manager

Gameplay

Rock Manager puts the player in control of a rock band with the task of making them into rockstars.

Play starts with putting a band together. The player chooses from a list of musicians with all tastes and styles. Record a demo in a studio, adding effects to the song to make it fit the band's image. With a demo in hand, it's up to the player to bag a record deal, arrange gigs, promote the record and go on the road. But it is important to keep an eye on the musicians and keep them happy or the band might self-destruct.

Options are selected using an icon system, but recording and practicing takes place in real time.

There are five styles of music you can use: Rock, Pop, Dance, Punk and Heavy metal.

gollark: I thought of something like that, but you need to return to the actual game logic higher up the stack as you don't have the other participants' code.
gollark: Technically no, if you know all the other participants and their order.
gollark: I couldn't make it work properly, so I'm working on other things instead.
gollark: ```The "apiomemetics" strategy will be as follows:- if this is the first turn, fork process- if you are the parent process, wait for the child to terminate- if child, use a strategy and see how well it goes- at 100th turn (matches are AT LEAST this long), if child, send message to parent via shared memory and exit- repeat with different strategy- store best strategy against current opponent somewhere, use on all subsequent turns```
gollark: And also it infinitely loops somehow.
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