RoboBlitz

RoboBlitz is an indie puzzle action video game for Microsoft Windows through Steam and the Xbox 360 through Xbox Live Arcade. The game was developed by Naked Sky Entertainment and released on November 7, 2006. It was the first Unreal Engine 3 game alongside Gears of War to be released.

RoboBlitz
Developer(s)Naked Sky Entertainment
Publisher(s)Naked Sky Entertainment (PC) Microsoft Game Studios (XBLA)
EngineUnreal Engine 3
Platform(s)Microsoft Windows, Xbox 360
ReleaseNovember 7, 2006 (Windows)
December 6, 2006 (Xbox 360)
Genre(s)Puzzle, action
Mode(s)Single player

Gameplay

The player controls Blitz, a technician robot who must navigate through six three part sectors to power up an orbital space cannon and stop a new looming NEOD threat. Each sector has a multitude of enemies and a singular physics based puzzle per stage, as well as 'upgradium' pickups that can be used to expand Blitz' utilities, movement, and weaponry.

Development

RoboBlitz uses a middleware tool developed by Allegorithmic to store its textures procedurally.[1] This technique is used to make the game file size smaller, the actual game is less than 50 megabytes on Xbox Live.

Reception

Reception
Review score
PublicationScore
OXM (US)8.5/10

RoboBlitz was met with critical acclaim and has received several awards and honors. The game was nominated for the 2007 Independent Games Festival for both the Seumas McNally Grand Prize and Excellence in Visual Art awards.[2] The game was the Grand Prize winner for the 2007 Indie Games Showcase, a winner of the GameTap Indie Award, and "Best Digital Download Game of the Year" by Play Magazine.[3]

gollark: Anyway, I did decently on my mock exam stuff, so if they use those as my actual grades I should be okay.
gollark: I mean, it's an... underground railway network, if a small one.
gollark: We don't really get those here.
gollark: It's not called a subway locally.
gollark: On the plus side, if exams are really cancelled, I won't have to do English Literature/Language exams, which I hate so very much.

References

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