Roadsters (video game)

Roadsters is a racing game released by Titus Software in 2000 for the Nintendo 64, PlayStation, Sega Dreamcast and Game Boy Color.[1][2] It is a car racing game that features both licensed cars from manufacturers (e.g. Mitsubishi, Alfa Romeo, Lotus) and unlicensed cars from imaginary manufacturers that are based on and bear great resemblance to their equivalent, real car models. The game also includes a multi-player mode supports up to 2 human players that can compete in any of the available circuits with 4 more CPU controlled racers.[3] It has met with mixed to negative reviews from critics (with the exception of the N64 version, which received positive reception). Video game developer Player 1 was originally plan to release the game for the PlayStation 2, but it was canceled.

Roadsters
European Nintendo 64 cover art
Developer(s)Titus Interactive (Nintendo 64)
Genetic Fantasia (Game Boy Color)
Smart Dog (PlayStation)
Player 1 (Dreamcast)
Publisher(s)Titus Interactive
Platform(s)Nintendo 64, PlayStation, Dreamcast, Game Boy Color
ReleaseNintendo 64
  • NA: November 30, 1999
  • EU: December 17, 1999
Dreamcast
  • NA: November 21, 2000
  • EU: July 7, 2000
PlayStation
Game Boy Color
  • NA: January 2000
  • EU: 2000
Genre(s)Racing
Mode(s)Single player, multiplayer

Gameplay

Roadsters is a car racing game that features both licensed cars from manufacturers (e.g. Mitsubishi, Alfa Romeo, Lotus) and unlicensed cars from imaginary manufacturers that are based on and bear great resemblance to their equivalent, real car models. The game has 8 racers and 34 cars from which players can choose from and 4 modes in total.

In the Roadster Trophy, the player starts by selecting one of the available racers and is given a sum of money that must be used to acquire a car. There are 3 divisions in which the player can compete on with the 3rd being of the easiest difficulty and requiring less money to participate; the 1st being the most difficult one and needing a higher amount of money in order to participate. More money can be earned by winning the races and that in turn allows to buy new cars or upgrade the ones that are already in possession. In Quick Race the player can select the racer, car, circuit and weather conditions, and race against 7 more CPU controlled players.

The game also includes a Multi-Player mode which supports up to 2 human players that can compete in any of the available circuits with 4 more CPU controlled racers. The mode allows for either vertical or horizontal split screen. Like Quick Race mode, the player can also select here the racer, car, circuit and weather conditions but without the competition of the other modes, the player races against time for as many laps as the player wants.[3]

Reception

Michael Wolf reviewed the Nintendo 64 version of the game for Next Generation, rating it three stars out of five, and stated that "While not as adrenaline-pumping as San Francisco Rush, it's a solid game with a decent engine that will certainly tide racing fans over until Nintendo releases Ridge Racer 64."[4]

Greg Orlando reviewed the Dreamcast version of the game for Next Generation, rating it two stars out of five, and stated that "The Dreamcast edition of Titus' well-worn racer Roadsters provides a rather straight and uninterrupted ride to annui."[5]

References

  1. Roadsters - PSX - IGN
  2. Roadsters - N64 - IGN
  3. Titus Software (2000) Roadsters Manual
  4. Wolf, Michael (April 2000). "Finals". Next Generation. Vol. 3 no. 4. Imagine Media. p. 85.
  5. Orlando, Greg (July 2000). "Finals". Next Generation. Vol. 3 no. 7. Imagine Media. p. 91.
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