Reunion (video game)

Reunion is a space strategy video game. It was the first game by Hungarian game developer company Amnesty Design (now Digital Reality)[1] and was released by the British publisher Grandslam Entertainment. In North America it was sublicensed to Merit Studios and released under the name Merit's Galactic Reunion. The game was programmed by János Kistamás, Krisztián Jámbor, and Attila Lendvai (Amiga), István Kiss (MS-DOS). The soundtrack was made by Tamás Kreiner.[2]

Reunion
Cover art
Developer(s)Amnesty Design
(now Digital Reality)
Publisher(s)
  • EU: Grandslam Entertainment
  • NA: Merit Studios Inc.
Platform(s)Amiga, MS-DOS
Release1994 (PC/Amiga Floppy disk)
1995 (PC CD-ROM)
Genre(s)Real-time strategy, adventure
Mode(s)Single-player

Plot

In the 27th century, centuries of peace have allowed great scientific progress in the development of the first interstellar warp drive. Two research ships, designated Explorer-1 and Explorer-2, are outfitted with the experimental drives and sent to find new planets of colonization. Only Explorer-2 returns to Earth out of the two Explorers. Refitted as a colony vessel, the Explorer-2 is once again ready to embark when, suddenly, peace is disrupted and the humans were ripped apart from each other. At this same time, a planet-wide rebellion stages a great coup and overthrows the Earthen government, throwing the world into chaos and severing the union. The Explorer-2, crewed by a loyalist space crew, barely escapes the rebellion and leaves the Solar System. Years later after the rebellion, the Explorer-2 arrives damaged at its destination and a colony is set up, naming it New Earth. After many generations of being separated from Earth, the colony is self-sufficient enough to develop a mission only the best can tread: Explore nearby space, research new technologies, harvest resources, develop a space fleet and eventually reconquer and reunify Earth, leading to the greatest reunion the universe has ever set its eyes on.

Reception

Reception
Review score
PublicationScore
CGW[3]






Magazine "GURU" reviewed it and gave 92 points out of 100.[4]

gollark: Some hardships are really awful and do not give you much feeling of reward for overcoming it. Some you *can't* really overcome (with current technology) e.g. terminal cancer.
gollark: Yes, there is not *actually* any enforced symmetry like this.
gollark: Like how people are mortal and thus decide that death is obviously good because [OBVIOUS RATIONALIZATION] and not evil.
gollark: I mean the generalized thing where once you are in a situation you probably can't escape from you *may* just trick yourself into thinking the situation is cool and good.
gollark: That sounds like cognitive dissonance/weird generalized Stockholm syndrome or something.

References

  1. https://www.mobygames.com/company/digital-reality-software-kft
  2. "Interview with composer Tamás Kreiner and Ervin Nagy". GSoundtracks. Retrieved 2010-01-26.
  3. Martin E. Cirulis (February 1995). "Computer Gaming World - Issue 127" (PDF) (197): 122. Retrieved August 7, 2015. The Mission: Save Humanity (Again) In Merit Software's REUNION Cite journal requires |journal= (help)
  4. "GURU - Issue #20 (1994/04)" (PDF) (20). April 1994: 84. Retrieved December 28, 2019. Cite journal requires |journal= (help)


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