Relic Online

Relic Online was an online gaming system that Relic/THQ uses for matchmaking in some Relic Entertainment games, replacing its previous use of GameSpy Arcade (Dawn of War) and WON (Homeworld). Relic Online was developed by Relic/THQ and Quazal, and is completely separate from any GameSpy/WON systems. It has not been backported to older games such as Dawn of War and its expansions, but has appeared in Relic's Company of Heroes series of games. Company of Heroes: Opposing Fronts introduced new features to Relic Online such as arranged team automatches, with the changes being patched into the previous Company of Heroes games as well. Relic Online was notably absent in Relic/THQ's Dawn of War II, however, which instead used a combination of Steam and Games for Windows – Live.

A screenshot of the Relic Online chat.

It was subsequently replaced by Steamworks on April 23, 2013,[1] which is also used for Company of Heroes 2.

Features

Known features include, based on Company of Heroes:

  • The normal basic lobby/finding game systems
  • Better skill-based matching for games
  • Better NAT support
  • Better ranking system
  • Better friends lists
  • Better integration with the game itself

Games using Relic Online

gollark: #5 has a rickroll in it.
gollark: OH BEE
gollark: I suspected the CA bit was somehow used to preprocess the input, but no, it is not probably.
gollark: I'd assume most of us have at least a vague idea of what the CAs used are.
gollark: I have no idea what a significant amount of these are actually doing.

References

  1. Savage, Phil (April 23, 2013). "Company of Heroes migrating to Steamworks, old servers closing May 7th". PC Gamer. Retrieved January 13, 2016.
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