Red Shift (publisher)

Red Shift was a video game publisher active between 1983 and 1985. They were well known for their strategy games[2] and had a close working relationship with Julian Gollop and Games Workshop.[3]

Red Shift
IndustryVideo games
FateMain investor stopped supporting
SuccessorGames Workshop
Founded1983
Defunct1985
HeadquartersStoke Newington, London[1]
ProductsStrategy video games

History

Red Shift's two initial releases were designed, but not coded, by Gollop just after he left school (Time Lords and Islandia). Subsequently, Gollop learnt to program himself, designing and coding Nebula and Rebelstar Raiders for Red Shift.[4]

Apocalypse and its two expansion packs were produced under license from Games Workshop, being based on their board game Apocalypse.

In 1984, a group of Harlow-based Red Shift programmers split off to form SLUG.[2] They continued to program under license from Games Workshop (producing Spectrum versions of their board games Battlecars and Talisman).

By 1985 Red Shift had a range of different strategy titles that appealed to fans of that genre turning to more intelligent and demanding games.[5]

Red Shift closed after their main investor stopped supporting the team. Some staff moved on to Games Workshop.

List of games

Red Shift produced nine games between 1983 and 1985 for the ZX Spectrum and BBC Micro.[6]

  • Apocalypse (1983), ZX Spectrum and BBC Micro – based on the Games Workshop board game.
  • Time Lords (1983), BBC Micro – based on a paper and dice game.
  • Islandia (1984), BBC Micro - a Risk-style game.
  • Murkwood (1984), ZX Spectrum
  • Nebula (1984), ZX Spectrum
  • Rebelstar Raiders (1984), ZX Spectrum
  • First Empire (1984), ZX Spectrum – a table-top computer-moderated war game.[7]
  • City of Death (1985), ZX Spectrum – a graphic adventure game by Peter and George Carmpouloni.[8]
  • The Tripods (1985), ZX Spectrum, BBC Micro and Amstrad CPC – a graphic adventure designed by Watermill Productions and licensed by BBC Enterprises, based on the BBC TV series of the same name.[9]

In addition, three expansion packs for Apocalypse were released in 1984.

gollark: I can't rebrand *everything* as unintended features.
gollark: Oh no. I have unfathomable software bugs.
gollark: Yes, it's complex.
gollark: I technically did for a bit.
gollark: Yes, the majority of my stuff requires no particular skill or clever algorithms.

References

  1. Red Shift advertising from Personal Computer Games issue 3 page 104
  2. "From Tin Soldiers to Computer Games"; CRASH issue 9, October 1984; retrieved from CRASH The Online Edition
  3. "Julian Gollop Biography". Chaos Squad. Archived from the original on 2012-05-09. Retrieved 2007-08-19.
  4. "Games that changed the World: X-Com". computerandvideogames.com. Retrieved 2007-08-19.
  5. News, The 14th ZX Microfair from CRASH issue 12, Christmas Special 1984/85; retrieved from CRASH The Online Edition
  6. Red Shift at World of Spectrum
  7. First Empire at SpectrumComputing.co.uk
  8. City of Death at SpectrumComputing.co.uk
  9. The Tripods at SpectrumComputing.co.uk
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