Recoil (video game)

Recoil is a vehicular combat tank-based Microsoft Windows video game. It involves the player piloting an experimental tank known as the "BFT" (Battle Force Tank) through various missions. There is a heavy influence on collecting various weapons for the BFT throughout the game. It was developed by Zipper Interactive, a subsidiary of its parent publisher, Electronic Arts, and uses the same game engine as MechWarrior 3.

Recoil
Developer(s)Zipper Interactive
Westwood Studios
Publisher(s)Electronic Arts
Platform(s)Microsoft Windows
ReleaseMarch 11, 1999[1]
Genre(s)Vehicular combat
Mode(s)Single-player, multiplayer

Plot

Tanks patrol desolate city streets. Turrets and missile sites threaten the skies. Robot warriors carrying pulse rifles surround military installations. What's become of Earth? Machines have taken over. Corporate greed and rapid technological advancements have made humans pawns of their own creations. During the first fifteen years of the 21st century, Mega Corp began to dominate computer technology in both peacekeeping and war-fighting applications. As this giant churned out better and better technology for manufacturing and warfare, humans were relegated to service industries or to working as drones on PC terminals. Mega Corp became the largest employer in the United States. By 2010, every computer in America used Mega Corp software and was Internet-connected and monitored through the Mega Corp Network—antitrust suits be damned. Each day, Mega Corp would issue government-endorsed messages through the Network that broadcast pro-machine propaganda. The country was becoming brainwashed. In 2018, the wonders of artificial intelligence turned ugly in the hands of a few disillusioned Mega Corp programmers. Frustrated at being a part of such an ethically challenged corporation, these hacks altered coding in various Mega Corp products—turning certain robot and tank machinery into self-directed, man-killing machines. Today, May 2019, in a war-torn, machine-ravaged world, only a few freethinkers remain. Only a few outsiders have escaped the spell of the Network. Dr. Raines is the leader of a group of rebels called the Alliance. He and a few others have developed a computer program that gives the operator control over an experimental tank. You control this tank and must defeat these robot warriors.

Critical reception

Next Generation reviewed the PC version of the game, rating it three stars out of five, and stated that "Recoil's selling points are of the fast and fiery variety, but due to its brevity, this blockbuster may ultimately be little more than a weekend diversion, which prevents us from giving it a higher score."[2]

In 1999 when Recoil was published, Zipper Interactive was a very little-known company. Due to the massive amount of video games for PC being released at the time, Recoil was hardly seen at all. When it was, however, the game received generally positive reviews. GameSpot gave it a 6.4, with a user score of 8.1.[3] IGN gave it an 8.3.[4]

gollark: XML is evil for configuration but TOML is great!
gollark: Or TOML!
gollark: They would use a much more suitable esolang, like Befunge.
gollark: Also, cool use of invisible characters: encode data as invisible character sequences and mix it in with text so it'll be persisted through copy-pasting, though not screenshotting.
gollark: Apparently Unicode has an invisible comma character. It looks like this: ⁣. One must wonder why they thought this was necessary.

References

  1. "News Briefs". IGN. March 11, 1999. Archived from the original on January 18, 2000. Retrieved October 16, 2019.
    Recoil Rolls Out the Door: "Zipper Interactive's futuristic armored vehicle shooter, Recoil, hit retail shelves today."
  2. "Finals". Next Generation. No. 55. Imagine Media. July 1999. p. 96.
  3. "Recoil (1999) at GameSpot.com".
  4. "Recoil (1999) at IGN.com".
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