Realm (video game)

Realm is a platform video game with shooting elements that was released exclusively for the Super Nintendo Entertainment System in 1996.

Realm
North American box art
Developer(s)Titus France
Publisher(s)Titus France
Flair Software Ltd.
Platform(s)Super NES
Release
  • NA: December 1996
  • EU: February 27, 1997
Genre(s)2D action platformer
Mode(s)Single-player

Story

Firing red energy shots at a bunch of enemies that resemble fireballs.

Realms takes place in the year 5069, with the player in control of a young Biomech cyborg.[1] An alien invasion has devastated the entire planet of Earth, killing almost every human being and devastating its cities. Earth's last hope is a cyborg that travels through five levels (realms) to defeat the enemies with laser weapons and other Space Age guns and save what's left of humanity.

Reception

This game was released near the end of the Super NES' lifetime. It was reviewed in the September 1996 issue of Nintendo Power[2] - an issue that essentially previewed games that were going to be released in the fourth quarter of that year (up to and including some Christmas releases). A future-themed issue of the same magazine would review this game, giving it average marks in fields like graphics, overall game play, and its overall fun factor. While he criticized the animation and music, Captain Cameron of GamePro gave the game a generally laudatory review, particular noting its hefty challenge, imaginative settings, and colorful, detailed graphics. He summarized, "Unheralded and unexpected, Realm is one of the season's better SNES games ... a well-crafted throwback to Gunstar Heroes-style gameplay that will deliver a much-needed blast of excitement to bored SNES owners."[3]

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References

  1. "16-Bit's Last Stand". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 194.
  2. "Nintendo Power coverage information". David's Nintendo Power Page. Archived from the original on 2008-06-28. Retrieved 2010-11-08.
  3. "Super NES ProReview: Realm". GamePro. No. 100. IDG. January 1997. p. 122.
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