Reader Rabbit: Jumpsmarter

Reader Rabbit: Jumpsmarter is an educational platformer video game, developed by Dashalope Games and published by Games4Kids for iOS, Apple TV and MacOS.[1] It is the latest of the Reader Rabbit series.[2] Reader Rabbit: Jumpsmarter educates players, aimed at young children, on different subjects including math, English, and science, by adventuring with Reader Rabbit and his friends.[3]

Reader Rabbit: Jumpsmarter
Cover art
Developer(s)Dashalope Games
Publisher(s)Games4Kids Sverige AB
Director(s)Björn Larsson
Producer(s)Jonny Törn
Björn Larsson
Artist(s)Adriá Regordosa
Composer(s)Simone Cicconi
Björn Larsson
SeriesReader Rabbit
Platform(s)iOS, Apple TV, MacOS
Release25 September 2018
7 November 2018 (MacOS)
Genre(s)Educational, platformer
Mode(s)Single-player

Gameplay and plot

Reader Rabbit: Jumpsmarter is a 2D platforming game. Reader Rabbit has to go through multiple levels collecting carrots, books, and letters spelling out the word S.M.A.R.T. Reader Rabbit has acorns to throw at enemies. Enemies can also be avoided altogether. Reader Rabbit: Jumpsmarter supports all (MFi) game controllers that are licensed by Apple.[4] The game starts with very easy levels that increase in difficulty. Levels become more available with a higher completion level. Players go through a variety of levels including caves, villages, and forests.[5] The game is designed to help children develop better motor skills through hand-eye coordination and develop better pathfinding ability.[6]

Reader Rabbit: Jumpsmarter follows Reader Rabbit in his quest to recover all the carrots stolen by the Big Bad Wolf. The carrots are scattered throughout many environments in the Enchanted Lands, that Reader Rabbit will have to traverse in order to collect them all.[3] Reader Rabbit will have to go through the Big Village, the Happy Forest, and the Mushroom Cave to collect all the carrots. Reader Rabbit wants to collect the carrots to share with his friend Sam the Lion.[6]

Reception

Reader Rabbit: Jumpsmarter was praised for its easy to learn platforming, being called an introduction to platforming games for younger children. It was credited for its lack of microtransactions.[5] The look of the game was also appealing being called cute, and perfectly geared toward younger children. It received criticism for limiting its audience by being an iOS exclusive.[4]

gollark: It's... not necessarily actually wrong, though?
gollark: Suuuuuure it was.
gollark: > I disagree, I think it's a good idea
gollark: Huh, I was *wrong* about assuming JS would do the maximally stupid thing for once.
gollark: At most you should probably get vague aggregate reports.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.