Quad God

Quad God is a 2000 film made by Tritin Films. It was created using the machinima technique of recording video frames from id Software's 1999 first-person shooter (FPS) video game Quake III Arena.[1] Featured during the launch of the website machinima.com,[2] the work was initially controversial among machinima filmmakers because it was created and distributed in a conventional video file format, whereas previous machinima films were demo files that required the original game to view.[1] However, the more accessible format broadened Quad God's viewership,[1] and, in a few years, the use of conventional video formats became nearly universal for machinima.[3]

Notes

gollark: I think it's a nice-to-have property but not worth sacrificing much else for.
gollark: You can see when it is *happening*, if you happen to be active, and ignore it for a bit.
gollark: You can just mute them *when* discomforting things happen, or possibly mute <#348702212110680064> if you mostly care about esolangs.
gollark: See, I was halfway through writing about why that wasn't a good solution.
gollark: I think it is somewhat more valuable to be able to have reasonable discussion about controversial topics than to make some people able to not mute things at some points.

References

  • Kelland, Matt; Dave Morris; Dave Lloyd (2005). Machinima: Making Movies in 3D Virtual Environments. Cambridge: The Ilex Press. ISBN 1-59200-650-7.
  • Lowood, Henry (2008). "Found Technology: Players as Innovators in the Making of Machinima" (PDF). In McPherson, Tara (ed.). Digital Youth, Innovation, and the Unexpected. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, Massachusetts: MIT Press. 165–196. Retrieved 2009-01-27.
  • Marino, Paul (2004). 3D Game-Based Filmmaking: The Art of Machinima. Scottsdale, Arizona: Paraglyph Press. ISBN 1-932111-85-9.

Further reading


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