Quad God
Quad God is a 2000 film made by Tritin Films. It was created using the machinima technique of recording video frames from id Software's 1999 first-person shooter (FPS) video game Quake III Arena.[1] Featured during the launch of the website machinima.com,[2] the work was initially controversial among machinima filmmakers because it was created and distributed in a conventional video file format, whereas previous machinima films were demo files that required the original game to view.[1] However, the more accessible format broadened Quad God's viewership,[1] and, in a few years, the use of conventional video formats became nearly universal for machinima.[3]
Notes
- Kelland, Morris & Lloyd 2005, 30
- Marino 2004, 12
- Lowood 2008, 184
gollark: Oh, not AGAIN.
gollark: +<markov 10
gollark: * necessary, utterly
gollark: consume BEES, flammable hexahedron.
gollark: Language is complicated and comprehending gollariosity in its full glory is difficult.
References
- Kelland, Matt; Dave Morris; Dave Lloyd (2005). Machinima: Making Movies in 3D Virtual Environments. Cambridge: The Ilex Press. ISBN 1-59200-650-7.
- Lowood, Henry (2008). "Found Technology: Players as Innovators in the Making of Machinima" (PDF). In McPherson, Tara (ed.). Digital Youth, Innovation, and the Unexpected. The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning. Cambridge, Massachusetts: MIT Press. 165–196. Retrieved 2009-01-27.
- Marino, Paul (2004). 3D Game-Based Filmmaking: The Art of Machinima. Scottsdale, Arizona: Paraglyph Press. ISBN 1-932111-85-9.
Further reading
- Machinima.com staff (January 1, 2000). "Quad God Showcase". Machinima.com. Machinima, Inc. Retrieved 2009-04-23.
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