Qfusion
Qfusion is a 3D game engine. The project was started by Victor Luchitz along with several others. It is written in C for use on Windows and Unix-based systems. The engine also supports the data of Quake III as maps, 3D models and shaders.
![]() Warsow map showing capabilities Qfusion | |
Developer(s) | Victor Luchitz |
---|---|
Stable release | r10
/ February 20, 2008 |
Written in | C |
Platform | Linux, BSDs, OS X, Windows |
Type | Game engine |
License | GNU General Public License |
Website | qfusion |
Qfusion is a fork of id Tech 2, popularly known as the Quake II engine. Qfusion is free and open-source software subject to the terms of the GNU General Public License (GPL).
The engine supports Ogg Vorbis sound and KTX (ETC1), TGA, JPEG, PNG for images. More recent versions of Qfusion engine also extend the Q3 rendering scheme to include Normal Mapping, GLSL shaders (including bump mapping and cel shading), and skeletal animation.
Games using Qfusion
The engine is used by following games:
gollark: Now, all humans are approximately bee density maximizers.
gollark: As a hypothetical bee density maximizer, it is obvious that I would not in fact want to die, since this would reduce future bee density; even though my future bee-density-maximizing self, due to not existing, would not be around to care, since I care about future things (or, well, estimations of future things?), it would be incorrect to die, as this would reduce estimated future bee density.
gollark: Yes it is. Their argument is wrong and bad.
gollark: But I don't want to do that, because it would unsatisfy those worldly goals.
gollark: Dying would not maximize bee density.
References
- Cocaine Diesel Website, by Art of Respect
External links
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