Pyro Studios

Pyro Mobile was a video game developer based in Madrid, Spain, established in 2012 as a merger between Play Wireless and Pyro Studios, most known for its real-time tactics games series, Commandos.

Pyro Mobile
Private company
IndustryInteractive entertainment
Predecessor
  • Pyro Studios
  • Play Wireless
Founded1996 (1996)
Defunct2017
Headquarters,
Spain
Key people
Carlos Gonzálvez (general director)[1]
ProductsCommandos series
OwnerZed
ParentZed Group
Websitewww.pyromobilegames.com

Pyro Studios

Pyro Studios was founded in 1996 with the purpose of developing quality video games.[2] The result of this commitment was the development of Commandos: Behind Enemy Lines, which was released in 1998.[2] The success of this title led to the release of a disk containing new missions entitled Commandos: Beyond the Call of Duty.

In October 2001, the Microsoft Windows version of Commandos 2: Men of Courage was launched, followed by its release on Microsoft Xbox and Sony PlayStation 2, in September 2002. Commandos 3: Destination Berlin was released in October 2003. In total, the Commandos series has sold more than 5 million copies worldwide.[2]

Praetorians, a 3D strategy game for Windows set at the time of Julius Caesar's campaigns was released in February 2003.

Imperial Glory was released at the beginning of 2005 and its latest offering, Commandos: Strike Force released during the first months of 2006, is far more similar to the Medal of Honor or Call of Duty games than to earlier entries of the series. The game was heavily criticized and sold poorly; this led to the split with the publisher Eidos.

In late 2008, the studio cancelled an Xbox 360 and PS3 game named Cops, laying off 30 employees.[3][4] For its sister company's film Planet 51, Pyro developed the console version of the game, released in November 2009.[2][5]

Pyro Mobile

In 2012, Pyro Studios merged with Play Wireless, establishing Pyro Mobile, a company to develop applications for smartphones, tablets and social media.[6][1] Its first mobile game, The Moleys, was released in December 2012.[1]

gollark: How, exactly?
gollark: You might also just want more stuff and thus more money.
gollark: The "from each according to their ability, to each according to their needs" thing seems like it wouldn't produce much of an incentive to work, and also people *want* stuff as well as needing some stuff.
gollark: Also better taxes on externalities.
gollark: Anyway, my economic ideals are something like: government-regulated-a-bit (mostly to deal with monopolies) free markets for most things, Georgism, smallish government, and UBI.

References

  1. "The Moleys, the new game by Pyro, now available for iOS". Gamasutra. 12 December 2012. Archived from the original on 26 January 2014. Retrieved 5 January 2014.
  2. Miller, Greg (25 February 2009). "Planet 51 Game Details Announced". IGN. Archived from the original on 23 February 2014. Retrieved 5 January 2014.
  3. Sayed, Rashid (8 September 2010). "15 cancelled Xbox 360 games that should have never been cancelled". Gaming Bolt. Archived from the original on 6 January 2014. Retrieved 5 January 2014.
  4. Esteve, Jaune (21 January 2013). "Cops, el superventas que Pyro canceló". IGN Espana. Archived from the original on 6 January 2014. Retrieved 5 January 2014.
  5. Jones, Simon (17 June 2009). "FIREBRAND Games Announces Planet 51 The Game on Nintendo DS". Peppermint. Archived from the original on 21 April 2013. Retrieved 29 June 2012.
  6. "PYROMOBILE, NACE UNA NUEVA DESARROLLADORA ESPAÑOLA". iOS Gamers Zone. October 2012. Archived from the original on 14 October 2013. Retrieved 5 January 2014.
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