Project S-11

Project S-11 is a game developed by Paragon 5 and published by Sunsoft for the Game Boy Color. It was released in North America on January 3, 2001.

Project S-11
Developer(s)Paragon 5
Publisher(s)Sunsoft
Designer(s)Paul Bragiel
Stéphane Hockenhull
Francis Bernier
Composer(s)Jonne Valtonen
Aleksi Eeben
Platform(s)Game Boy Color
Release
  • NA: January 3, 2001
Genre(s)Shoot 'em up
Mode(s)Single player

Gameplay

The game is played in a manner similar to a shoot 'em up arcade game. Players control the S-11 fighter, which can freely move across the top-down oriented screen. Waves of enemies come from the top of screen (and occasionally the side) which the player must attempt to destroy to gain points. Players can collect various power-ups, which will make their weapons stronger or give them an extra life. Players will fight a mini boss half-way through a level, and a larger boss at the end of each level.

Reception

IGN praised the game for its lack of slowdown and for its excellent gameplay.[1] GameSpot wrote of the game, "Project S-11 is about the best the GBC is going to see in terms of space shooters."[2]

gollark: Sophonts are defined as nondeterministic in some way, right? Presumably you could, though, force them to make a particular decision by making it the only consistent one. Or does the universe just proactively not allow that kind of situation?
gollark: Vaguely relatedly, how do the self-consistency things interact with the universe's enforced free will?
gollark: The simplest self-consistent result of any form of time travel existing is that you just never use it ever.
gollark: Would it be convention to say "exactly one of the cats is sleeping" if you meant the English thing, then?
gollark: Quotes are `>`.

References

  1. Nix, Marc (January 8, 2001). Project S-11 review. IGN. Retrieved on June 1, 2008.
  2. Provo Frank (March 7, 2001). Project S-11 for Game Boy Color review. GameSpot. Retrieved on June 1, 2008.


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