Pro Pinball

Pro Pinball is an action video game series developed by Cunning Developments and published by Empire Interactive based on pinball.

Pro Pinball
Genre(s)Action
Developer(s)Cunning Developments
Publisher(s)Empire Interactive
Platform(s)PlayStation, MS-DOS, Sega Saturn, Microsoft Windows
First releasePro Pinball: The Web
July 1996
Latest releasePro Pinball: Fantastic Journey
17 October 2000

Games

Aggregate review scores
As of 25 May 2017.
Game GameRankings Metacritic
Pro Pinball: The Web (PC) 74.00%[1]
(SAT) 55.00%[2]
(PS1) 53.67%[3]
Pro Pinball: Timeshock! (PC) 85.50%[4]
(PS1) 57.67%[5]
Pro Pinball: Big Race USA (PC) 78.50%[6]
(PS1) 71.33%[7]
(PS1) 69[8]
Pro Pinball: Fantastic Journey (PC) 72.31%[9]
(PS1) 65.11%[10]
(PS1) 60[11]

Pro Pinball: The Web (1996)

Information needed

Pro Pinball: Timeshock! (1997)

Information needed

Pro Pinball: Big Race USA (1999)

Information needed

Pro Pinball: Fantastic Journey (2000)

Information needed

Compilation

Pro Pinball Trilogy is a compilation of 3 games in the Pro Pinball video game series, which were Pro Pinball: Timeshock!, Pro Pinball: Big Race USA and Pro Pinball: Fantastic Journey. It was first released for Dreamcast in 2001 before it was ported over to PlayStation 2, Xbox, Apple Macintosh, and Microsoft Windows in 2005 under the title Ultimate Pro Pinball.

Pro Pinball Ultra

Barnstorm Games, owner of Silverball Studios, a company created by the Pro Pinball original developers, launched a Kickstarter project in order to cover the cost for a remake of Pro Pinball: Timeshock! called The ULTRA Edition. It successfully surpassed the £40,000 goal with £49,349. The new version was released for Windows, Mac, iOS, Android, Xbox Live and Linux. The iOS version of the game was released on January 29, 2015 and the PC version was released on July 21, 2016.[12]

gollark: It seemed to work well, but he never did get any servers with activity to not ban/kick him soon after arrival.
gollark: Oh, my friend wrote a thing to scan ngrok (popular tunneling thing as an alternative to port forwarding) for MC servers.
gollark: It apparently had other issues, like very slow memory access in the cell-y bit.
gollark: I see.
gollark: Isn't that basically GPUs?

References

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