Polaris (video game)

Polaris is a fixed shooter video game released in arcades in 1980 by Taito. Players control a submarine which can only shoot missiles upward. The goal of the player is to destroy all of the airplanes in each level while avoiding bombs dropped from the aircraft, as well as mines launched by enemy submarines and depth charges dropped from boats that speed by. Versions for the Atari 2600 and Commodore VIC-20 were released by Tigervision.

Polaris
Developer(s)Taito
Tigervision (ports)
Publisher(s)Taito
Tigervision (ports)
Platform(s)Arcade, Atari 2600, VIC-20
Release1980: Arcade
1983: 2600, VIC-20
Genre(s)Fixed shooter
Mode(s)Up to 2 players, alternating
CabinetUpright
DisplayVertical, standard; Raster graphics

Gameplay

Subs are sunk if players touch a bomb, any enemy sub or boat, depth charge, mine, the ocean floor, torpedoes, or reef. Game ends if last sub is sunk. Polaris is essentially a naval version of Atari's Missile Command with near-identical gameplay.

Enemies

  • Small airplane: Depending on which level the player is on, there will be six to ten small aircraft in the air when the level begins. One half of the aircraft are pink and move right to left, and the other half are blue and move from left to right. These planes drop bombs (which can be shot at and destroyed), and "wrap around" (when they reach one side of the screen, they reappear on the other). The small aircraft also move at different speeds according to how many of the same color aircraft have already been destroyed. For example, a pink plane will move slowest when all pink planes are intact, and will move fastest when it is the only one remaining.
  • Large airplane: This aircraft appears after all of the small aircraft have been destroyed. Unlike the small aircraft, the large aircraft moves in a complicated pattern, moving all across the sky and performing loops as it drops homing missiles. These missiles drop vertically until they are on the same elevation as the player's submarine, then they move horizontally towards it. These missiles cannot be destroyed. Destroying the large aircraft ends the level.
  • Submarine: The enemy submarine periodically shoots an indestructible red mine upward and moves from left to right along the bottom of the screen. Most submarines can be destroyed by moving under then and shooting a missile upward, but in each level there is one submarine which lies close to the ocean floor and cannot be destroyed. In later levels, a smaller white submarine appears which also cannot be destroyed. Like the small planes, the submarine "wraps around" when it reaches the side of the screen.
  • Boat: A yellow boat moves across the surface of the water, alternating from left to right and from right to left. In later levels, there is a shorter period of time between the boat's appearance, up until the time where it appears almost instantaneously after the previous boat has left the screen or has been destroyed. When the boat moves over the player's submarine, it drops depth charges that can be destroyed. When a boat is destroyed, it drops an indestructible mine.

Scoring

  • Small airplane: 50 points
    • Bomb: 30 points
  • Boat: 100 points
    • Depth charge: 10 points
  • Submarine: 300, 500, 700 or 900 points
  • Large airplane: 500, 1,000, 1,500 or 2,000 points

The number of points gained by destroying a submarine or large aircraft varies.

Players gain a bonus life at 5,000 points, and none thereafter.

Every three levels, the player is awarded a bonus. After Level 3, the player gains 1,000 points, and each bonus that follows is worth 1,000 points more than the previous, until Level 27 is completed, at which point the bonus maxes out at 9,000 points.

99,990 points is the maximum high score that can be displayed; players may exceed this score, but game keeps last 5 digits.

Reception

Polaris gained a Certificate of Merit in the category of "1984 Best Action Videogame" at the 5th annual Arkie Awards.[1]:42

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gollark: At last, I have devised an elegant way to generate lines in N-dimensional tic-tac-toe.
gollark: Oh, I could actually use that for a thing.
gollark: You should also consider fearing this "PC".
gollark: Anyway, are you not happy that JS has almost exactly the feature you wanted?

References

  1. Kunkel, Bill; Katz, Arnie (January 1984). "Arcade Alley: The Arcade Awards, Part 1". Video. Reese Communications. 7 (10): 40–42. ISSN 0147-8907.
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