PlayN

PlayN is an open source Java software framework and set of libraries intended to create multi-platform games and distributed under the Apache License 2.0. It was started on January 19, 2011 as a game abstraction library built over GWT and was previously named Forplay. As of March 2019, its current version is 2.0.5.

PlayN
Original author(s)Google
Initial releaseJanuary 19, 2011
Stable release
2.0.5 / March 1, 2019 (2019-03-01)[1]
Repositorygithub.com/playn/playn
Written inJava
Operating systemLinux, Windows, Mac OS X
LicenseApache License 2.0[2]
Websiteplayn.io

History

Forplay was created in January 2011.[3][4] In August 2011, the project was forked and rebranded as PlayN.[5]

Name

The name PlayN comes from the project's motto "Cross platform game library for N>=5 platforms", as it claims to build games for five platforms: Java SE, HTML 5, Flash, Android and iOS.

gollark: https://link.springer.com/search?facet-content-type=%22Book%22&package=mat-covid19_textbooks&facet-language=%22En%22&sortOrder=newestFirst&showAll=true
gollark: The springer ones? I can probably find a working link to it.
gollark: As you can see, Giannis is clearly an antidisunloyal worker.
gollark: 19:38:25 my time zone.
gollark: It should be timestamped, hold on.

References

  1. "Releases". Github. Retrieved 3 September 2019.
  2. "LICENSE". Github. Retrieved 3 September 2019.
  3. "As seen by the first commit in the repository tree". Google Code. Retrieved 2013-03-25.
  4. "last forplay commit log message". Google Code. Retrieved 2013-03-25.
  5. "First forplay commit log message citing PlayN". Google Code. Retrieved 2013-03-25.

Videos

  • Cross Platform Game Programming with PlayN - New Game 2011
  • Introducing PlayN


This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.