Pirates Plund-Arrr

Pirates Plund-Arrr (or Pirates Plundarrr) is a side-scrolling beat 'em up released exclusively for the Wii. It was developed by Boomzap Entertainment and published by Majesco Entertainment. It has only been released in North America on May 25, 2010.[1]

Pirates Plund-Arrr
Developer(s)Boomzap Entertainment
Publisher(s)Majesco Entertainment
Platform(s)Wii
Release
Genre(s)Beat 'em up, RPG, Action
Mode(s)Single-player, Multiplayer

Gameplay

Pirates-Plund-Arrr is a side-scrolling beat-em-up that incorporates a small number of role-playing video game elements. After selecting a character, the player then selects a starting stage through an overworld map.[2] After completing a stage, the player has the choice to revisit it or to move to another stage. The map also displays shops where the player character can buy items and weaponry using coins gained from defeated foes. Arena stages can be unlocked where the player character can take on challenges to unlock additional characters.[2]

Characters gain experience points by damaging foes which allow the character to level up. Each level gained allows the player to allocate points towards the character's four basic combat attributes. Certain level advances also grant new combination attacks. Progress is tracked for each of the playable characters separately.[2] The character's magic level is also tracked by a meter and regenerates over time. Numerous weapons can be found in the game, each that have various effects to the character's attributes when equipped. The player can find animal companions for their character that may assist in battle, improve the character's attributes, or provide another special ability such as increased treasure earned from defeated foes.[2]

Reception

Nintendo Power's Steve Thomason gave it a 4.0/10, criticizing its presentation and difficulty saying, "This [four-player brawler] lacks any sort of interesting hook, suffers from horrendous frame-rate issues, and sports some of the blandest backgrounds imaginable... You'll breeze through one level unscathed, then feel like you hit a brick wall the next".[3]

gollark: Perhaps they're semirandom. Perhaps I devise bespoke bluffs by myself and then share them. Perhaps my bluffs are optimized automatically via testing against high-fidelity computer simulations of all other participants. Perhaps I don't make bluffs but merely disseminate cognitohazards causing perception of bluffs. Perhaps my every word and bluff is meticulously generated to produce minimum guessing of me. Perhaps I never bluff and every word I say is accurate.
gollark: I generate my bluffs via RNG now to avoid the terribleness of human random number generation (heavpoot has data on this), unless I don't and am trying to trick you into not making inferences from them.
gollark: Unless I didn't but am *not* trying to fool you all.
gollark: Unless I didn't and am trying to fool you all, of course.
gollark: I attempted to completely leave any chat here in the guessing phase out of my decision-making.

See also

References

  1. http://uk.wii.ign.com/objects/056/056810.html
  2. Boomzap Entertainment (2010-05-25). Pirates Plund-Arrr. Majesco, Nintendo Wii.
  3. Thomason, Steve (June 2010). "Pirates Plundarrr". Nintendo Power. Future US. 255: 88.
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