Phantasie (series)

Phantasie is a fantasy role-playing video game series designed by Winston Douglas Wood and published by Strategic Simulations in 1985.[1] It was released for the Apple II, Atari 8-bit family, Atari ST, Amiga, Commodore 64, MS-DOS, and MSX.

Phantasie
Genre(s)Role-playing
Developer(s)Winston Douglas Wood
Publisher(s)Strategic Simulations

Phantasie

Based on the Isle of Gelnor, Phantasie allows a group of six characters to adventure the countryside and try to defeat the evil Black Knights and their sorcerer leader, Nikademus. Players could choose to be one of six character classes (Thief, Fighter, Ranger, Monk, Priest and Wizard) and could also choose between the races of Human, Dwarf, Halfling, Elf or Gnome. By selecting "Random" one could also choose from ogre, troll, pixie, gnoll, orc, lizard man, minotaur, and other races.

Phantasie II

In 1986, SSI published the next part of the series, Phantasie II.[2] Again, the Dark Lord Nikademus was the nemesis. This time Nikademus had fashioned an evil orb, and with it he cast a curse on a beautiful island named Ferronrah and enslaved its people. The player's mission was to find and destroy the orb.

Phantasie III: The Wrath of Nikademus

The "final" installment of the trilogy was based around fighting the evil Nikademus and finishing him for good. Released in 1987, this time Nikademus was attempting to take over the entire world and it was up to the party to stop him.

Phantasie IV: Birth of Heroes

This entry was a Japan-exclusive for the PC-9801 and MSX, with no English translation.

Reception

With more than 50,000 copies sold in North America, Phantasie was very successful for SSI.[3] It was the company's best-selling Commodore game as of late 1987.[4] Phantasie II sold 30,100 copies.[3] Phantasie III sold 46,113 copies.[3]

Phantasie I, Phantasie III, and Questron II were later re-released together, and reviewed in 1994 in Dragon #203 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the compilation 2 out of 5 stars.[5]

gollark: How long did it take to get them?
gollark: *should really hunt now*
gollark: Yay, all my random AP stuff hatched!
gollark: <@237009011801718785> When?
gollark: >500 trades? Probably.

References

  1. Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Retrieved 2009-03-26.
  2. Barton, Matt (2007-02-23). "Part 2: The Golden Age (1985-1993)". The History of Computer Role-Playing Games. Gamasutra. Archived from the original on 2009-03-12. Retrieved 2009-03-26.
  3. Maher, Jimmy (2016-03-18). "Opening the Gold Box, Part 3: From Tabletop to Desktop". The Digital Antiquarian. Retrieved 19 March 2016.
  4. Ferrell, Keith (December 1987). "The Commodore Games That Live On And On". Compute's Gazette. pp. 18–22. Retrieved 24 January 2015.
  5. Petersen, Sandy (March 1994). "Eye of the Monitor". Dragon (203): 59–62, 69.
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