Panic Restaurant

Panic Restaurant, known in Japan as Wanpaku Kokkun no Gourmet World (わんぱくコックンのグルメワールド), is a 1992 platform video game developed by EIM and published by Taito for the NES.

Panic Restaurant
Cover art
Developer(s)EIM
Publisher(s)Taito
Designer(s)Kenji Eno
Composer(s)Hirohiko Takayama
Kenji Eno
Platform(s)NES
Release
  • JP: April 24, 1992
  • NA: October 1992
  • EU: May 26, 1994
Genre(s)Platform game
Mode(s)Single-player

Panic Restaurant is a platform game that stars a chef named Cookie who must navigate through his own restaurant, which has been cursed by a rival chef named Ohdove. Cookie has to battle evil food monsters with kitchen utensil weapons in six levels before taking on Ohdove in a final battle.

Gameplay

Development

Kenji Eno, who would later develop the D series, was the game's designer. The names of the game's main character and villain were changed when the game was localized for Western audiences. In the Japanese version, the hero is a chef named Kokkun. The main villain was named "Hors d'Oeuvre"; the name "Ohdove" was the result of an incorrect transliteration of a French word to Japanese and then to English.

In the United States the "Clobber Pan" replaced the chef's head as the default weapon. In the U.S. version the best weapon was the Wacky Pan, which didn't exist in the Japanese version.

Reception

Reception
Review scores
PublicationScore
AllGame[1]
GamePro4/5[lower-alpha 1][2]
Nintendo Power3.55/5[lower-alpha 2][3]

Panic Restaurant received generally positive reviews from video game critics.

Notes

  1. GamePro gave scores of 4.0, 3.5, 4.0, and 4.5 for graphics, sound, control, and fun factor
  2. Average of component scores of 3.4, 3.5, 3.4, and 3.8.
gollark: Supports negatives!
gollark: WHY even has configurable optimization levels - you can add an `-O [optimization level]` argument.
gollark: What are you irtuufhffuffhufufhfgjjfhcjjfccjudcbfjfhing at?
gollark: Anyway, basically: WHY takes some C code, and sticks it in the main function, and then adds a busy loop to waste CPU time.
gollark: They should make an EsoAPI with support for brainf*** and other important languages.

References

  1. Miller, Skyler. "Panic Restaurant - allgame". Allgame. All Media Network. Archived from the original on November 16, 2014.
  2. Kay Oss (August 1992). "Nintendo ProReview: Panic Restaurant". GamePro. No. 37. International Data Group. p. 32.
  3. George; Rob (July 1992). "Now Playing". Nintendo Power. Vol. 38. Nintendo. p. 105.
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