Open Shading Language

Open Shading Language (OSL) is a shading language developed by Sony Pictures Imageworks for use in its Arnold Renderer. It is also supported by Illumination Research's 3Delight renderer,[1] Otoy's Octane Render,[2] V-Ray 3,[3] and by the Cycles render engine in Blender (starting with Blender 2.65).[4] OSL's surface and volume shaders define how surfaces or volumes scatter light in a way that allows for importance sampling; thus, it is well suited for physically-based renderers that support ray tracing and global illumination.

Movies

Many movies made in 2012 or later have used OSL,[5] including

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gollark: Doesn't mean not having those is nice.
gollark: Humans have lived without... air conditioning, indoor toilets, reasonably reliable food supplies, shoes, and a lot of other things.
gollark: None of this "working for days without compiling".
gollark: When I work on webthings, I have autoreloading set up so I can change something and instantly see the difference, and my changes are immediately reflected.

See also

References

  1. "OSLin 3Delight". www.3delight.com. Retrieved 2020-01-26.
  2. "Octane Render OSL Support". home.otoy.com. Retrieved 2019-12-27.
  3. "V-Ray OSL Support". docs.chaosgroup.com. Retrieved 2016-09-13.
  4. "Blender 2.65: Cycles". Retrieved 2020-02-09.
  5. "Where OSL has been used". Retrieved 2020-02-29.

Official website


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