Object Oriented Input System

OIS (Object-Oriented Input System) is a code library for constructing a human-computer interface with input devices such as a keyboard, mouse or game controller. OIS is designed so that software developers can easily use input from these devices with a computer application.

Object Oriented Input System
Developer(s)Wrecked Games (pjcast), then the community
Stable release
1.4 / July 16, 2017 (2017-07-16)
Repository
PlatformCross-platform
TypeInput/Games/Entertainment
Licensezlib/libpng license
Websitehttps://wgois.github.com/OIS/

General information

The Object-Oriented Input Library is a mostly C++ library for handling input. Input types include mouse, keyboard, joystick and Wii remote.[1]

OIS is meant to be cross-platform, supporting Windows and Linux systems. OS X and FreeBSD are only partially supported.

Features

OIS uses an Object-oriented design.

Various types of input including mouse, keyboard, joystick and Wii Remote are supported.

OIS can handle force feedback devices.

gollark: But that more complex language can be reused lots.
gollark: Marmite good peanut butter bad.
gollark: No, I mean C programs are generally "simple" in the Golang sense, except less so.
gollark: And you have to deal with allocating apiomemory and whatnot, passing pointer/length everywhere for arrays/slices, etc.
gollark: > less code =/= more simpleIt's Golang-like "simple", where you have to be overly explicit.

References

This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.