Nino Da Silva

Nino Da Silva (born May 26, 1979 in Santos, São Paulo) is a Brazil-born American former professional soccer player. Currently runs an elite youth soccer club in the Northwest Suburbs of Chicago.

Nino Da Silva
Personal information
Full name Nino Da Silva
Date of birth (1979-05-26) May 26, 1979
Place of birth Santos, São Paulo, Brazil
Height 5 ft 9 in (175 cm)
Playing position(s) Striker
Senior career*
Years Team Apps (Gls)
1997–1999 Kansas City Wizards 10 (0)
1997Orlando Sundogs (loan) 5 (1)
1998 → MLS Pro-40 (loan) 11 (3)
1999 → MLS Pro-40 (loan) 7 (2)
2000 MetroStars 3 (0)
Total 36 (6)
* Senior club appearances and goals counted for the domestic league only

Early life

Nino was born in Brazil to Nilton Da Silva, a former professional indoor soccer player. Attended St. Viator Catholic High School in Arlington Heights, Illinois. Was teammates with Walter Payton's son Jarrett Payton, Eric Peterson, and John Valentino at St. Viator. Led St. Viator to a 3rd place State finish his senior year. A standout American high school soccer player, Nino was two-time National Player of the Year in 1996 and 1997.

Acting

In 2005, Da Silva played the part of Eddie Souza in The Game of Their Lives, a movie about the U.S. victory over England in the 1950 FIFA World Cup.

Honors

Youngest player at the time (17yrs. old) ever to sign a professional MLS contract.

Statistics

Club performance League Cup League Cup Continental Total
SeasonClubLeague AppsGoals AppsGoals AppsGoals AppsGoals AppsGoals
USA League Open Cup League Cup North America Total
1997Kansas City WizardsMLS1000000010
19981000000010
19998000000080
2000MetroStars3000000030
Career total 130000000130
gollark: Hyperbolic geometry is some bizarre alternative geometry based on different axioms, in which you can have a tessellation (I missed an l earlier) of regular hexagons and heptagons.
gollark: In normal 2D geometry, you can cover planes with regular hexagons, squares, equilateral triangles, or many combinations of shapes.
gollark: Tesselation is just covering a plane with tiles with no gaps/overlaps.
gollark: I mean, I think Euclidean geometry applies to 3D too, but we're talking about specifically 2D things here.
gollark: The regular 2D kind.

References

    This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.