Network (video game)

Gameplay

Two players play competitively against the computer, each taking the role of the programming chief for a major television network. Each side bids on new television shows to add to the season's line-up, schedules them, monitors the weekly ratings, and then drops shows with poor ratings or reschedules them to recover from mistakes at the end of the thirteen-week season. The side with the highest ratings is the winner.

Reception

Bruce Webster reviewed Network in The Space Gamer No. 31.[1] Webster commented that "Unfortunately, I just could not get interested in the game. It moves slowly and requires (for intelligent play) that the players keep track of a lot of information that is not always easily accessible. One friend I played against quit out of boredom at one point, and I found myself yawning. There is a lack of tension, which means that personal interest must be the overriding factor in playing the game - and I'm just not that interested in network planning. If you are, then this is the game for you; otherwise, I'm afraid you'll just be disappointed."[1]

gollark: <@209777632324091905> Firefox can do cross-browser syncing *too*, and the "just works" and "has all your data" thing means Google is also probably data-mining you to death.
gollark: What is WRONG™ with Brave Browser?
gollark: They are silly. They should just make it a normal browser app and save people time, storage and RAM.
gollark: And it does use more storage, due to storing an entire Chrome instance and stuff.
gollark: Well, I'm using it in Firefox, not Chrome, see.

References

  1. Webster, Bruce (September 1980). "Capsule Reviews". The Space Gamer. Steve Jackson Games (31): 28.
  • Product Catalog. Edu-Ware Services. August 1, 1980.
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