NFL '97

NFL '97 is a follow-up video game to Sega's Joe Montana series on the Sega Mega Drive/Genesis. NFL '97 featured some sound effects directly from that series. NFL 97 was released exclusively for the Sega Saturn.

NFL '97
Cover art picturing Kordell Stewart
Developer(s)GameTek[1]
Publisher(s)Sega
SeriesSega NFL
Platform(s)Sega Saturn
Release
  • NA: November 20, 1996
Genre(s)Sports
Mode(s)Single-player, multiplayer (1-8 players)

New gameplay features included the ability to control the speed with which the ball is thrown and the use of a blue arc to track possible receivers.[2]

Reception

Reception
Review scores
PublicationScore
EGM4.5/10[3]
GameRevolutionB+[4]
GameSpot4.8/10[5]
Next Generation[1]

NFL 97 received mostly poor reviews. Critics highly praised the play editor,[3][5][1][6][7] but criticized the player animations,[3][5][1][6][7] the camera,[3][5][6] and various aspects of the gameplay. Tom Ham elaborated in GameSpot: "For example, it's hard to distinguish who the receiver is, and the quarterback takes too long to hand the ball off. Even executing a kickoff was painful."[5] Next Generation found the most fault with the passing arc,[1] while GamePro focused on the limited number of player moves, and concluded that "with so many serious flaws, the game's just no fun to play."[6] Kraig Kujawa of Electronic Gaming Monthly simply said that "it hurts to play NFL '97."[3] Colin Ferris gave it a positive review in Game Revolution, citing the playbook editor, bigger player graphics, and control of passing arc.[7]

gollark: Anyway, while I don't agree with your views at all, it is interesting to discuss things with someone who thinks very differently, so thanks.
gollark: It is probably an improvement on average, at least.
gollark: The current system, whatever you label it, works fairly well. There are definitely problems. So many problems. Also lots of room for significant improvements without getting rid of it all. But it works decently well without requiring everyone to magically get along fine and the world is steadily increasing in prosperity.
gollark: If your thing only works for self-selected small groups, then it's hardly a good way to organize... our whole global societies comprising 7 billion people, quite a lot of whom don't like each other.
gollark: I just don't think it would actually work at current global scales or for probably most people.

References

  1. "NFL '97". Next Generation. No. 27. Imagine Media. March 1997. p. 92.
  2. "NFL '97". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 327.
  3. "Team EGM Box Scores: NFL '97". Electronic Gaming Monthly. No. 91. Ziff Davis. February 1997. p. 151.
  4. "Recent Saturn Game Reviews". Game Revolution. Archived from the original on August 15, 2011.
  5. Ham, Tom (December 1, 1996). "NFL 97 Review". GameSpot. Retrieved 9 February 2018.
  6. Air Hendrix (February 1997). "NFL '97". GamePro. No. 101. IDG. p. 92.
  7. Ferris, Collin (June 6, 2004). "Ooo, that Play Just Didn't Work! Review". Game Revolution. Retrieved 9 February 2018.


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