Myth Makers: Trixie in Toyland

Myth Makers: Trixie in Toyland is a platform video game for the Microsoft Windows, PlayStation 2, and Nintendo Wii.[1] The game was created by UK-based Data Design Interactive. It is one of three parts of their Myth Makers franchise of video games.

Myth Makers: Trixie in Toyland
Developer(s)Data Design Interactive
Publisher(s)Metro3D Europe (PS2, PC)
Data Design Interactive (EU, Wii)
Conspiracy Entertainment (NA)
SeriesMyth Makers 
EngineRenderWare
Platform(s)Wii, PlayStation 2, Windows
ReleaseWindows
  • EU: August 19, 2005
PlayStation 2
  • EU: June 23, 2006
Wii
  • EU: June 27, 2008
  • NA: June 24, 2008
Genre(s)Platform

Gameplay

Players control Trixie, the main character in the game. In order to proceed to the next level, players must collect eight power rods to activate a teleporter while being attacked by various enemies. When the player completes a level and plays it again, a menu appears with a second mode available, ‘Score Pickups’. If the level is completed again in this mode, the player will unlock ‘Time Attack’ mode. Completion of this mode unlocks the ‘Hidden Pickups!’ alternative mode.

Plot

The story follows Trixie, the Easter Bunny cadet who chases down Penumbra (a tyrant) who has stolen the Myth Makers Orbs and taken over the Toyland. Trixie has to retrieve the stolen Orbs, defeat the evil Penumbra and save Toyland.

Reception

The game was universally panned by reviewers. IGN gave it a 1.4/10[2] stating sarcastically that it's "really just a fantastic title like Ninjabread Man and Anubis II; everyone should experience Trixie in Toyland just as everyone should experience throat cancer".[3]

gollark: I doubt there's someone going "MUAHAHAHAHA, I will now WORSEN MATHS EDUCATION and claim it's for equality".
gollark: Presumably, they think it's *better* and they can make people more equal by focusing on what they see as inequality in it somehow.
gollark: Redraw the states using Voroni tessellation to reduce gerrymandering.
gollark: I think schools should definitely have less of the conformity stuff, more choice of subject etc., and actual acknowledgement of the existence of computers.
gollark: Oh, uniforms are bad, why even *have* those (except to produce conformity, which is an unstated goal of lots of schooling I think)?

References

  1. "Data Design Interactive to offer Wii games in 2007 - VideoGamer.com". Archived from the original on 12 March 2007. Retrieved 22 March 2017.
  2. "Myth Makers: Trixie in Toyland (Wii)". Retrieved 22 March 2017.
  3. Thomas, Lucas M. (3 September 2008). "Myth Makers: Trixie in Toyland Review". Retrieved 22 March 2017.
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