Mutant Mudds

Mutant Mudds is a platform video game developed by Renegade Kid. The game was first released for the Nintendo 3DS in 2012, and arrived on Microsoft Windows and iOS in 2012. An enhanced version of the game, titled Mutant Mudds Deluxe, was released in 2013 for Wii U and Microsoft Windows, and in 2016 for PlayStation Vita and PlayStation 4. A Nintendo Switch version, titled Mutant Mudds Collection, which included Mutant Mudds Deluxe, Mutant Mudds Super Challenge (a game with the same engine as Mutant Mudds, but with harder levels containing more enemies etc.), and Mudd Blocks (a puzzle game with elements from Mutant Mudds), was released in December 2017.

Mutant Mudds
Developer(s)Renegade Kid
Publisher(s)Renegade Kid
Designer(s)Jools Watsham
Programmer(s)Matthew Gambrell
Artist(s)Jools Watsham
Composer(s)Troupe Gammage
Platform(s)
ReleaseNintendo 3DS
  • NA: January 26, 2012
  • EU: June 21, 2012
Microsoft Windows
  • WW: August 30, 2012
  • WW: November 21, 2013 (Deluxe)
iOS
  • WW: December 5, 2012
Wii U
  • NA: June 13, 2013 (Deluxe)
PlayStation 3, PlayStation Vita
  • NA: December 17, 2013 (Deluxe)
Nintendo Switch
  • WW: December 14, 2017
Genre(s)Platform
Mode(s)Single-player

In 2016, the game's spin-off, Mutant Mudds Super Challenge, was released for Wii U, Nintendo 3DS, PlayStation 3, PlayStation Vita, PlayStation 4 and Microsoft Windows. It was also included in Mutant Mudds Collection for Nintendo Switch.

Gameplay

The player uses the A or B button to jump once, and pressing that button again, while in mid-air, causes the character to hover for several seconds. The player can also shoot with either the X or Y buttons. Most enemies in the game must be shot several times to be killed. While standing on an orange launch pad, jumping will send you into the background, or foreground. The gameplay generally remains the same, as this is mainly to make use of the 3D capabilities of the 3DS. The PC version, due to the fact that 3D visuals aren't standard, uses a depth of field effect when it jumps between the background and foreground.

The main levels in the game are put into one of four "worlds". The later worlds' levels are only unlockable by defeating a certain number of previous stages. Within each level, there are three objectives. The main and most straightforward—one is simply to get to the end of the stage and collect the Water Sprite. The second objective is to collect all of the golden diamonds for that level. In each one, there are exactly 100 golden diamonds scattered throughout the area. The third and usually most challenging objective is finding and completing the secret "land" hidden within each stage. There is a door labeled "CGA-land", "G-land" or "V-land" hidden somewhere in each area, and entering it transports Max to a short, but challenging, secret stage needed to fully complete the game.

At the start of every level, Max is given unlimited ammunition and three hearts. The character will lose one heart every time he runs into an enemy or any obstacle meant to cause him harm. Some obstacles however, like spikes and lava, will instantly kill him. There is also a four-minute time limit (3DS version only) that will instantly end the player's game if the level is not completed within that time. By collecting enough golden diamonds, Max can unlock upgrades that he can equip one at a time: an extended jetpack for crossing larger gaps, a rocket jump for reaching high up areas and a bazooka for breaking through barriers. These must be used to access some of the G-Land and V-Land areas.

The 20 bonus levels, included in the PC version of the game and as free downloadable content for the 3DS version, sees players taking control of Max's grandmother, Granny. She is able to use all of the upgrades simultaneously.

Plot

The game begins with a short cutscene. It shows two people, one of them, Max, the main protagonist, sitting in a small living room and playing a video game, until a large meteor suddenly hits. The scene fades to black, then shows a news station on TV reporting on a "Muddy" invasion, and equipped with only a water gun and a jetpack, Max goes to stop the Mutant Mudds not long after. Legend has it that the Water Sprites are able to erase any kind of dirt or mud, and that collecting them all will get rid of the Mutant Mudds for good. After that, the player is immediately thrust into the tutorial level, where one learns the controls.

Development and release

Mutant Mudds was developed and published by Renegade Kid, best known for its first-person shooters Moon and the Dementium series on the Nintendo DS.[1][2] Mutant Mudds was first showcased at E3 2009 by the developer's co-founder Jools Watsham.[1] The game was originally titled "Maximillian and the Rise of the Mutant Mudds" and was planned as a third-person shooter for release on the DS.[1][3] According to Watsham, a team of four designers at Renegade Kid spent two weeks modifying the 3D graphical engine from Moon to create an early, polygonal incarnation of the game.[1] However, the developer scrapped the idea when the game failed to attract publisher attention. In late 2010, Renegade posted a request to obtain the support of 1,000 fans to justify distributing the game on DSiWare via the Nintendo DSi.[4] Again, Renegade Kid's plans fell through.[5][6] Watsham suggested that the game was intended for Xbox Live Arcade at one point.[2][7]

Mutant Mudds was reintroduced just prior to E3 2011 in a reworked, 2D side-scrolling format for the 3DS.[3][5] The game's design was meant to resemble games of the 8-bit and 16-bit eras, promoted by Renegade Kid as a "12-bit" platformer.[8][9] It was specifically inspired by a number of earlier platfomers including Super Mario World, Gargoyle's Quest, and Virtual Boy Wario Land.[2][10] The last of these three games utilizes a 3D mechanic in which the player jumps between three different planes in the foreground and background, an effect Watsham attempted to build-upon for Mutant Mudds on the 3DS.[3][10] Watsham explained that "only the essence" of the original, fully 3D version of the game was carried over for the side-scrolling version; he felt that 2D platforming offers more precise gameplay than those in 3D.[10] Mutant Mudds was created by only three people: Watsham, Matthew Gambrell and Troupe Gammage. Watsham was the game's main artist and designer.[2] Gambrell handled the game's programming, as he had experience with 2D platfomers.[10] Gammage composed the game's 21-track musical score, which was made available on the developer's website with an open pricetag.[11]

Mutant Mudds was originally supposed to be released in December 2011, but was delayed due to Nintendo's approval process and the holidays.[10] The game was officially launched on the North American version of the Nintendo eShop on January 26, 2012.[12] Renegade Kid was greatly satisfied with the finished product and its reception, which Watsham attributed to the designers' full creative control over the game's development. "We were not only able to create what we wanted but also present it to the world how we wanted," he elaborated. "How the game is presented to the world can be just as important as the quality of the game in terms of people’s opinions and expectations of a game."[13] Watsham stated that the developer opted out of including downloadable content (DLC) because it would have delayed the release. "It was important for us to have Mutant Mudds released as soon as possible on the eShop, while maintaining the same quality and scope we originally envisioned for the game," Watsham explained. "I see the value in DLC, so I hope we can support it in the future somehow."[14] The game was made available for purchase in North America from the Nintendo eShop on January 26, 2012, and June 21, 2012 in Europe.[12] A version for Microsoft Windows containing additional content was released on August 30, 2012.[15]

A demo of the game was released on the North American eShop on March 29, 2012, two months after the full game.[16] The game later got a European release on June 21, 2012.[10][14] 20 additional levels from the PC version were released for free on the Nintendo eShop on October 25, 2012.[17] Renegade Kid also plans to release a sequel in the future.[10][13]

Reception

Reception
Aggregate scores
AggregatorScore
GameRankings82%[18]
Metacritic80 out of 100[19]
Review scores
PublicationScore
1Up.comB+[20]
Eurogamer7 out of 10[21]
GameSpot7.5 out of 10[22]
IGN8.5 out of 10[23]
Nintendo World Report9 out of 10[24]

Mutant Mudds has been well received by most critics, holding an average score of 82% on GameRankings and 80% on Metacritic.[18][19]

Sequel and legacy

A sequel to Mutant Mudds was announced in 2013.[10][13] Max is also going to appear as a playable cameo character in the upcoming Wii U and PC game Hex Heroes.[25]

gollark: I assume it's because they didn't put it in the E-cores because big register file or something.
gollark: They have good reasons, I think, but it's also really stupid.
gollark: They're very smart.
gollark: Ice Lake and Tiger Lake have it, Sapphire Rapids will, but Alder Lake won't.
gollark: (Alder Lake doesn't have it)

References

  1. Casamassina, Matt (June 26, 2009). "Renegade Kid Targets DS Platformer". IGN. Retrieved May 6, 2012.
  2. Buffa, Chris (January 23, 2012). "Mutant Mudds Interview With Creative Director Jools Watsham". Modojo. Retrieved May 8, 2012.
  3. Ponce, Tony (June 8, 2011). "E3: A super chill chat about Mutant Mudds on eShop". Destructoid. Retrieved May 6, 2012.
  4. Devore, Jordan (December 9, 2010). "Help get Rise of the Mutant Mudds on DSiWare". Destructoid. Retrieved May 6, 2012.
  5. Thomas, Lucas M. (June 30, 2011). "Return of the Mutant Mudds". IGN. Retrieved May 6, 2012.
  6. Chester, Nick (January 11, 2011). "Renegade Kid won't be bringing Mutant Mudds to DSiWare". Destructoid. Retrieved May 6, 2012.
  7. Ronaghan, Neal (February 10, 2012). "Developer Spotlight: Renegade Kid". Nintendo World Report. Retrieved May 8, 2012.
  8. Fahey, Mike (January 26, 2012). "Mario and Sonic in the January 26, 2012 Nintendo Download". Kotaku. Gawker Media. Retrieved May 7, 2012.
  9. DiMola, Nick (January 23, 2012). "Mutant Mudds Preview". PixlBit. Retrieved May 7, 2012.
  10. Dillard, Corbie (January 6, 2012). "Interview: Mutant Mudds Reader Questions". Nintendo Life. Retrieved May 6, 2012.
  11. Ponce, Tony (January 25, 2012). "Enjoy old-school delights with the Mutant Mudds OST". Destructoid. Retrieved May 7, 2012.
  12. Rose, Mike (January 20, 2012). "Renegade Kid's retro platformer Mutant Mudds leaping onto US 3DS eShop on January 26th". Pocket Gamer. Steel Media. Retrieved May 6, 2012.
  13. M., Maxwell (April 12, 2012). "Interview: Renegade Kid Co-Founder Talks Nintendo eShop". Fanbolt. Retrieved May 7, 2012.
  14. Austin (January 20, 2012). "Talking with Jools Watsham: Mutant Mudds, Dementium 3D, DLC, more…". Nintendo Everything. Retrieved May 6, 2012.
  15. Ishaan (August 30, 2012). "Mutant Mudds For PC Out Today; Here's A Look At A Rather Brutal Stage". Siliconera. Retrieved March 23, 2013.
  16. Dillard, Corbie (March 28, 2012). "Mutant Mudds Demo Coming This Week". Nintendo Life. Retrieved May 7, 2012.
  17. Ishaan (October 15, 2012). "Mutant Mudds On 3DS Gets 20 New Levels As Free DLC". Siliconera. Retrieved March 23, 2013.
  18. "Mutant Mudds". GameRankings. CBS Interactive. Retrieved May 26, 2017.
  19. "Mutant Mudds". Metacritic. CBS Interactive. Retrieved May 26, 2017.
  20. Parish, Jeremy (February 1, 2012). "Review: Mutant Mudds Proves to be Worth the Asking Price". 1UP.com. Ziff Davis. Retrieved May 7, 2012.
  21. Matulef, Jeffrey (February 8, 2012). "Mutant Mudds Review". Eurogamer. Retrieved May 7, 2012.
  22. Stella, Shiva (February 14, 2012). "Mutant Mudds Review". GameSpot. CBS Interactive. Retrieved May 7, 2012.
  23. Drake, Audrey (January 26, 2012). "Mutant Mudds Review". IGN. Retrieved May 7, 2012.
  24. Ronaghan, Neal (January 23, 2012). "Mutant Mudds Review". Nintendo World Report. Retrieved May 7, 2012.
  25. Prismatic Games LLC (March 27, 2014). "First Cameos Revealed!". Kickstarter. Retrieved January 5, 2014.
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