Mushroom 11

Mushroom 11 is an experimental puzzle platformer created by Untame.[1] The game is a 2D side-scroller where players control a green mushroom by deleting parts of cells while it simultaneously regrows. The mushroom can be split and shaped to solve puzzles.[2]

Mushroom 11
Developer(s)Untame
Publisher(s)Untame
Producer(s)Kara Kono
Designer(s)Itay Keren
Programmer(s)Itay Keren
Artist(s)
  • Simon Kono
  • Julia Keren-Detar
Writer(s)Itay Keren
Composer(s)The Future Sound of London
EngineUnity
Platform(s)
Release
  • WW: October 15, 2015
Genre(s)Puzzle-platform
Mode(s)Single-player

Development

The game was started at the 2012 Global Game Jam event at New York University.[3] Mushroom 11 uses the game engine Unity.[4] It has also been supported by Indie-Fund.[5] The music for the game was licensed from The Future Sound of London.[6][7]

Reception

Reception
Aggregate score
AggregatorScore
MetacriticPC: 78/100[8]
iOS: 80/100[9]

Mushroom 11 received positive early critical response for the game's unique mechanic and theme.[10][11][12] It was a finalist for the IGF 2014 Excellence in Design.[13][14] IGN awarded it a score of 9.0 out of 10, saying "Mushroom 11 is a strange and unique game that reshapes the way you think about its puzzles."[15]

Mushroom 11 was nominated by IGN for its "Most Innovative" game of 2015 award.[16]

gollark: Ħi
gollark: But I want to know whether I should use any hypothetical Minecraft ACE exploits or just sell them to Roblox.
gollark: Can I use it to *ask* to install potatOS?
gollark: Can I also use the exploit to install potatOS?
gollark: What if I find a remote arbitrary code exploit in Minecraft and use that to display the *correct*-looking text?

References

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