Motor City Patrol

Motor City Patrol is a top-down driving game released in 1992 for the Nintendo Entertainment System.[2] It was developed by British studio Source Research & Development and published by Matchbox International Ltd.[1]

Motor City Patrol
Cover art
Developer(s)Source Research & Development
Publisher(s)Matchbox International
Designer(s)Ross Harris
Programmer(s)Ian Richards
Artist(s)Ross Harris, John Cassels
Composer(s)Chris Gill, Link Tomlin
Platform(s)Nintendo Entertainment System
Release
  • NA: January 1992
Genre(s)Mission-based driving[1]
Mode(s)Single-player

Motor City Patrol was shown at the Summer Consumer Electronics Show in 1990 and 1991.[3][4] The game was released in January 1992,[1][5] and was Matchbox's first video game.[6]

Motor City Patrol was one in a line of video games that tied into the Matchbox brand of die-cast model vehicles, like police cars, ambulances, fire trucks,[7] and earth-moving construction machines.[2]

Gameplay

Motor City Patrol start screen

The player controls an officer of the law whose job it is to patrol one of five precincts for a week at a time. As the player gets farther and farther into the week, a larger area is permitted to be patrolled, in addition to a longer shift (time limit) to accomplish each of the mission goals.

Players get to drive around all day looking for speeders, robbers, and public enemies, while avoiding hurting innocent civilians. When a criminal (speeder, robber, or public enemy) appears on the precinct map, the player must either pull over or shoot the offender's vehicle. The game ends when players fail in a mission, receive five or more warnings, shoot a civilian, or total their vehicle.

After going through all five precincts (at seven days apiece), players start over again in precinct 1, on day 1, with all of their points, merits, warnings, and car upgrades intact. The game cycles indefinitely until the player loses.

Reception

Skyler Miller of AllGame gave Motor City Patrol two stars out of a possible five, calling it an "interesting but ultimately disappointing game". Miller praised the game's "sharp, detailed rendition" of city streets, but wrote that the execution of the game's "promising" concept "is derailed by repetitive objectives that never change, a difficult-to-control car and the necessity of constantly having to switch to a map screen to see the location of buildings and criminals."[8]

gollark: One problematic possibility is that FTL is impossible and we're stuck moving around at light speed.
gollark: Probably not, FTL is problematic.
gollark: But you can still destroy cities, which is still pretty problematic.
gollark: Hmm, yes, true.
gollark: If you have a torchship or something you can probably wipe out a major city with nuke-level amounts of energy.

References

  1. Motor City Patrol at GameFAQs
  2. "Matchbox licensees". MobyGames. Retrieved 7 October 2012.
  3. "Nintendo Player". Electronic Gaming Monthly. August 1990. p. 42, 71. Retrieved 7 September 2017.
  4. "CES Show". Zero. September 1991. p. 66, 70. Retrieved 7 September 2017.
  5. "Short Pro Shots". GamePro. February 1992. p. 128. Retrieved 7 September 2017.
  6. "Next Wave: New Soft News". Electronic Gaming Monthly. October 1991. p. 156. Retrieved 7 September 2017.
  7. "Matchbox: Emergency Patrol". MobyGames. Retrieved 7 October 2012.
  8. Miller, Skyler. "Rating information for Motor City Patrol". AllGame. Archived from the original on 16 November 2014. Retrieved 22 August 2016.
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