Mirai Ninja (video game)

Mirai Ninja: Keigumo Kinin Gaiden (未来忍者:慶雲機忍外伝, lit. "Future Ninja: Stealth Joy Cloud Device Side Story"), is a side scrolling arcade game, released by Namco in 1988 exclusively in Japan. Mirai Ninja was based on the Japanese live-action film of the same name, which was also produced by Namco. The game runs on Namco System 2 hardware, and was the first game from the company to be based on a film.

Mirai Ninja
Developer(s)Namco
Publisher(s)Namco
Platform(s)Arcade
Release
  • JP: November 1988
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer
CabinetUpright
Arcade systemNamco System 2

Character designs and directing of the film were done by Keita Amemiya of Zeiram and Kamen Rider fame. Both the game and the movie were released in the same year. Although the arcade game was only released in Japan, the movie was released straight-to-video overseas by Mondo Pop, under the two titles of Cyber Ninja in the United States, and Warlord in Canada.

In both the film and the arcade game a man's body and soul are stolen and used as part of a demon's castle. What's left becomes a cyber-ninja named Shiranui. The player controls Mirai Ninja, who must fight various enemies and bosses by rapidly throwing shurikens at them (and slashing them with his sword at close range). His life meter uses Kanji for the numbers; this was previously done in Namco's earlier Japan-only title, Genpei Tōma Den (1986), for the score display. The penultimate stage, "Castle Kurosagi", also only has one way out of it.

Reception

In Japan, Game Machine listed Mirai Ninja on their January 1, 1989 issue as being the tenth most-successful table arcade unit of the year.[1]

gollark: Also, some extension ideas:`.lson` (Lua Serialized Object Notation)`.lon` (Lua Object Notation)`.dat` (possibly more suitable for binary formats)Nothing (who needs extensions anyway)
gollark: And reading the other computer's.
gollark: One thing I was working on a bit but forgot about was labelnet - communication of adjacent computers by setting labels once per tick.
gollark: Yes, I saw. It will probably be added to potatOS, may the bloat rise eternally.
gollark: <@113673208296636420> A telnet honeypot of some sort I guess.

References

  1. "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 347. Amusement Press, Inc. 1 January 1989. p. 29.
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