Minions Paradise

Minions Paradise was a mobile game based on characters appearing in the computer-animated comedy film franchise Despicable Me. The game was developed by Electronic Arts in partnership with Illumination Entertainment and Universal Partnerships & Licensing. It was given a soft launch on April 21, 2015 and was later given an official release on October 13 of the same year worldwide on Android and iOS.[1][2]

Minions Paradise
Developer(s)EA Salt Lake
Publisher(s)EA Mobile
SeriesDespicable Me
Platform(s)Android, iOS
ReleaseOctober 13, 2015
Genre(s)City-building game

On March 23, 2017, it was announced that the game would retire on May 22, 2017. The game was removed from the store (for non-players); players could still play the game until the retiring date, but the in-app purchases in the game were disabled.[3]

Synopsis

The game follows the Minions as they go on vacation on a cruise ship. Things quickly go wrong after some of Phil's antics result in the ship sinking, leaving the Minions in the water and him on a deserted island. This causes them to get angry at him so he must try to make it up to them by turning the island into a perfect vacation spot.

Reception

Critical reception has been mixed.[4] Gamezebo reviewed the game and wrote "Much of Minions Paradise will seem familiar to anyone who’s played other free city/town/base/resort building games before. You stock up on money, resources, and premium currency in order to build fancier things and expand your territory so that you can stock up on even more money, resources, and premium currency. But beneath the simple setup is a game that’s honestly kind of refreshing in its approach to free-to-play."[5] Forbes criticized Minions Paradise in a review about Star Wars: Battlefront, where they called it a "familiar and formulaic phone and tablet game built around timers, tapped icons, and insidious invitations to skip forward in a build queue by buying fake currency in bundles that cost anywhere from $2.99 to $99.99" and wrote that "The imposed bottle necks on upgrades and item acquisition makes tapping both incessant and detached from any dramatic significance, something that feeds a recursive loop of player presence."[6] Apple'N'Apps gave Minions Paradise a score of 3.5, praising it for its mini-games, theme and flow of quests and objectives while also criticizing it for being too similar to other freemium simulation games.[7]

gollark: It's not like all applications can just use arbitrarily large amounts of GPUs.
gollark: https://eng.uber.com/neural-networks-jpeg/
gollark: Uber had a blog post somewhere on feeding data from partway through JPEG decompression to a CNN, which apparently worked okay.
gollark: Did anyone try mixing efficient and normal attention things in different layers?
gollark: I had to fix my nickname, which was wrong.

References

  1. Gibeau, Frank (April 7, 2015). "Welcome to Paradise, Minions Fans". Electronic Arts. Retrieved July 29, 2015.
  2. Williams, Katie (April 7, 2015). "EA is now making Minions games". IGN. Retrieved April 11, 2015.
  3. "EA Is Retiring Minions Paradise on Mobile". Archived from the original on 2017-03-25. Retrieved 2017-03-24.CS1 maint: BOT: original-url status unknown (link)
  4. Cowley, Ric. "My love/hate relationship with Minions Paradise". PocketGamer. Retrieved 21 November 2015.
  5. Rich, Rob. "Minions Paradise Review: Island-Hopping Hijinks". Gamezebo. Retrieved 21 November 2015.
  6. Thomsen, Michael. "'Star Wars Battlefront' Plays A Lot Like 'Minions Paradise'". Forbes. Retrieved 21 November 2015.
  7. "Minions Paradise iOS". Metacritic/Apples n Apps. Retrieved 21 November 2015.
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