Mikie
Mikie is video game released in arcades in 1984 by Konami. The object of the game is to guide a student named Mikie around the school locations to collect hearts which make up a letter from his girlfriend while being chased by members of the school staff.
Mikie | |
---|---|
International arcade flyer | |
Developer(s) | Konami (Arcade) Imagine Software (ports) |
Publisher(s) | Konami (Arcade) Imagine Software (ports) |
Platform(s) | Arcade, Amstrad CPC, Acorn Electron, BBC Micro, Commodore 64, MSX, ZX Spectrum, SG-1000 |
Release | 1984 |
Genre(s) | Maze |
Mode(s) | Up to 2 players alternating |
Cabinet | Upright |
Gameplay
The game starts at Mikie's classroom. Mikie must bump the students out of their seats to collect the hearts they're sitting on, while simultaneously avoiding the classroom teacher. Once all hearts are collected by the player he is allowed to leave the room and enter the school corridor.
The school corridor is where Mikie will be chased by the janitor and his classroom teacher, who follows him outside. This is the way to gain access to the rest of the school building, each room representing a different challenge or level. Mikie will be cued to the proper door to enter by a large, flashing "In" - opening any other door will result in Mikie being punched by a coiled boxing glove or hairy foot, stunning him. One of the doors, however,contains a scantily clad girl: opening this door is worth 5,000 points. Mikie can also pick up extra points by picking up lunch boxes and opening a grate that contains a burger and soda. In addition to head-butting, enemies (the janitor and the classroom teacher) can also be stunned by slamming doors in their faces.
The second room is the locker room, where the objective is to break the lockers to get the hearts, while being pursued by a janitor, a cook, and the classroom teacher. In addition to the head-butting, there are three bins of basketballs located around the room, which Mikie can pick up and throw using the action button. Each bin holds three basketballs.
Room three is the cafeteria where Mikie is pursued by two cooks and, again, the classroom teacher. One cook who stands at the top of the room occasionally throws a leg of meat directly at Mikie. On each table are roasts (3 per table) which Mikie can hurl at his enemies.
Room four sees the student in the Dance Studio, where he must avoid dancing girls who stun him, as well as the dance instructor and, yet again, his classroom teacher.
The final stage has Mikie avoiding football players in the garden outside of his school, who are guarding the hearts he must collect, attempting to reach his girlfriend, Mandy.
Releases
Arcade
Mikie initially underwent location testing in Japan under its international title, with the same graphics and high school theme that would be used for the game's overseas releases.[1] However, Konami chose not release Mike as is in Japan due to the game's premise of having a protagonist sneaking out of school after incidents of school violence at the time.[2] As a result, an alternative version was produced for Japanese arcades titled Shinnyū Shain Tōru-kun (新入社員とおるくん, "Freshman Employee Toru"), which replaces the school setting with a workplace. The classroom in the first level becomes an office and the teacher into a manager; the dance studio in the third level becomes the OL office; the other levels (the hallway, the gym, the restaurant and the outdoor garden) are mostly unchanged aside from a few graphical modifications, but the football players in the final level are instead security guards.[3]
The game's soundtrack, which features chiptunes rendition of The Beatles songs "A Hard Day's Night", and "Twist and Shout", had permission granted by JASRAC in Japan, with a license displayed on the instruction card and printed circuit board.[3]
A revised version of the game, titled High School Graffiti Mikie, provided less violent action, in which Mikie's physical attack was changed from a head butt to a paralyzing shout, while his "death" animation was changed from rolling around on the floor to sobbing in contrition.[4] The glass jars, which Mikie had to head butt three times to retrieve the heart inside, were replaced with bundles of three hearts, providing the same effect without requiring the player character to head butt glass. In the first level, the writing on the blackboard reads "Failure Teaches Success", instead of "E=MC2". Mikie's shout has no effect on his classroom teacher. After each completed "step" (the loops of the game) in this version, the speed of the enemy characters increases, with some of them even gaining new abilities.
Home conversions
Mikie was ported to various home computers by Ocean Software subsidiary Imagine Software, with versions released for the Amstrad CPC, Acorn Electron, BBC Micro, Commodore 64 and ZX Spectrum. An SG-1000 version of Shinnyū Shain Tōru-kun, was also released exclusively in Japan by Sega.
Reception
In Japan, Game Machine listed Mikie on their December 1, 1984 issue as being the second most-successful table arcade unit of the year.[5]
References
- "Mikie High School Graffiti". Flyer Fever. October 2014.
- "受付嬢と食事に行くことに! どうか秘策を!(39歳 会社員) - コミニー[Cominy]". Famitsu.com (in Japanese). July 3, 2012.
- "コナミ「新入社員とおるくん」インストステッカー". レトロゲームグッズコレクション〜Retro Game Goods Collection (in Japanese). February 27, 2014.
- Retro Gamer, issue 76. Retrorevival ... Mikie (pages 90-91).
- "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 249. Amusement Press, Inc. 1 December 1984. p. 31.
External links
- Mikie at the Killer List of Videogames
- Mikie at Retrogames.com