Metaplot

The metaplot is the overarching storyline that binds together events in the official continuity of a published role-playing game campaign setting. Major official story events that change the world, or simply move important non-player characters from one place to another, are part of the metaplot for a game. For example, White Wolf Game Studio's World of Darkness was brought to an end by major events in the metaplot as part of the Time of Judgment. Because of events like this, many gaming groups choose to ignore the metaplot for a game entirely.

Metaplot information is usually included within gaming products such as rule books and modules as they are released. Major events in the metaplot are often used to explain changes in the rules in between versions of the games, as was the case in White Wolf's World of Darkness and in Wizard of the Coast's Forgotten Realms and Dragonlance.

Settings with metaplot

The following settings contain well known metaplots:

gollark: I just go for whichever one actually works best instead of supporting one for no good reason.
gollark: Meanwhile, AMD has perfectly functional in-kernel open source drivers.
gollark: They use them to do artificial market segmentation (limited transcoding and stuff on consumer cards), so they can't really open-source them without (*the horror*) being more consumer-friendly.
gollark: No sense buying a more expensive product which performs the same, and Nvidia's Linux driver support is *evil*.
gollark: Though people will inevitably buy Nvidia anyway because who knows.
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