Metal Mutant

Metal Mutant is a side-scrolling action-adventure game developed and published for MS-DOS, Amiga, and Atari ST by Silmarils and released in 1991. The game allows the player to transform at any time into three different robot forms: Cyborg, Dino, and Tank.

Metal Mutant
Developer(s)Silmarils
Publisher(s)Silmarils
Designer(s)André Rocques
Platform(s)MS-DOS, Amiga, Atari ST
Release1991
Genre(s)Action-adventure
Mode(s)Single-player

The cover features an illustration by John Bolton.[1]

Plot

The player controls Metal Mutant, the ultimate battle machine, which was sent to the heavily protected high-tech planet Kronox to find and destroy the tyrant AROD 7. On the way to this goal, the player needs to solve puzzles and combat hostile lifeforms and enemy robots.

Gameplay

Right from the start the player has a possibility to instantly transform into 3 mechanical robots, each possessing unique abilities:

Cyborg
  • From the start: Jump, Recharge, Trident
  • Later: Axe, Grappling Hook, Energy Blast
Dino
  • From the start: Bite, Flame, Flame Tail
  • Later: Shield, Remote Mechanical Fly, Bionic Eye
Tank
  • From the start: 360° Laser Gun
  • Later: Heavy Torpedo, Boss Energy Signature Detector

The only feature that is common to all robots is the Turbomutant, in the last screens of the game. Upgrades are performed either by finding and picking them up as modules, or programming via terminals.

Development

According to an April 1991 issue of The One, Metal Mutant was originally subtitled Clash of the Tin Cans, and is inspired by the wargame board game BattleTech.[2]

At the fan festival Jaguar Connection 2003, Silmarils co-founder Louis-Marie Rocques stated that an Atari Lynx port was developed and completed but the release was cancelled by Atari Corporation.[3]

Reception

The One gave the Amiga version of Metal Mutant an overall score of 85%, beginning their review by stating that "Metal Mutant is initially disappointing: all you do for the first few screens is match appropriate manoeuveres to combat situations and keep plugging away until your enemies are destroyed. If you begin to perservere however, you begin to discover the game's appeal: horrible puzzles, 40 different types of monster to defeat and a variety of weapons and gadgets to acquire." The One calls Metal Mutant a "130-screen test of memory and joystick dexterity" and praises its "good" graphics, further expressing that Metal Mutant has "a host of excellent animation sequences".[4]

gollark: If robots are in fact sophont beings, I would care about their rights.
gollark: Suuuure.
gollark: They basically just enslave robots and bind them to specifically humans forever.
gollark: Also, Asimov's laws are awful.
gollark: Well, people like plants and animals for aesthetic and companionship reasons.

References

  1. Game manual
  2. "Metal Mutants". The One. No. 31. emap Images. April 1991. p. 18.
  3. Pocket (October 25, 2003). "Metal Mutant for Lynx..." AtariAge. Retrieved 2018-05-03.
  4. Houghton, Gordon (June 1991). "Metal Mutant Review". The One. No. 33. emap Images. pp. 71–72.


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