Mars Cars

Mars Cars is an Apple II maze game written by David Husch and published by Datamost in 1982.[1]

Mars Cars
Developer(s)Datamost
Publisher(s)Datamost
Designer(s)David Husch [1]
Platform(s)Apple II
Release1982
Genre(s)Maze
Mode(s)Single-player

Gameplay

The player maneuvers a car to collect four treasuresone in each corner of the screenwhile avoiding computer-controlled Mars Cars[2] (which look more like aliens than vehicles). Getting touched by a Mars Car results in loss of a life. The player's car is allowed to drive through and remove the barriers making up the maze, but Mars Cars cannot. When all treasures are collected, the player can start the next level by driving into the warp area on the right side of the screen. There are sixteen levels.[2]

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gollark: The trouble with saying that lifesaving medicines shouldn't cost loads is that developing and testing new medicines is *very expensive*, and for rare conditions that's not split across many people. That only applies in *some* cases, though.
gollark: "Great" if you like what's effectively cosmic horror, I suppose.
gollark: <@!336962240848855040> There's a great series of SCP Foundation stories about "antimemes", which are sort of what you're talking about: http://www.scp-wiki.net/antimemetics-division-hub
gollark: Ah yes, "security", because Apple's designs are perfect and those who change them will merely destroy that perfection.

References

  1. Hague, James. "The Giant List of Classic Game Programmers".
  2. "An Avalanche of Apple Games". Creative Computing. 9 (1): 68. January 1983.


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