Malevolence: The Sword of Ahkranox

Malevolence: The Sword of Ahkranox is an action role-playing game from Australian indie developer "Visual Outbreak". The game is a turn-based, grid-based, first-person dungeon crawler inspired by classic 1980s and 1990s first person role-playing games. It was released to open beta on February 3, 2013 for Windows.

Malevolence: The Sword of Ahkranox
Developer(s)Visual Outbreak
Publisher(s)Visual Outbreak
Designer(s)Alex Norton
Writer(s)Ryan A. Span
Composer(s)Nicolas Lee
EngineHellfire II
Platform(s)Microsoft Windows
ReleaseDecember 21, 2012
Genre(s)Action role-playing, Dungeon crawl
Mode(s)Single-player

Malevolence: The Sword of Ahkranox is the first turn-based RPG to have a truly infinite game world that is both persistent and identical for all players. The engine makes use of a unique form of procedural world generation that bypasses the upper bound limits of data types, using this generation to create an infinite stream of in-game content which is the same for every player, meaning that separate players can find the same landmarks and NPCs.[1] The game was successfully funded via Kickstarter[2], currently available on Steam early access.[3]

Plot

It has been over nine hundred years since The End of Times, when Jeo-Khofar plunged The Sword of Ahkranox into the magical realm of Kha-Rahim, destroying all of existence. Since that time, The Sword has been left floating in the void, drawing to it all the lost souls of mankind and enfolding them into a world of its own creation. But evil came; slowly at first, then in greater numbers, and The Sword was forced to use all of its mana to create new souls to enter the world and cleanse it of darkness. The chosen Ones, as mortals called them, walked alone in the world with one sole purpose: to rid it of all evil. But The Sword could only sustain one of these souls at a time, and when they eventually fell to the unending hordes of darkness, their magic was released and given back to The Sword to make a new hero. The Blade Clergy, protectors of The Sword and mentors to The Chosen Ones, have waited in the Temple of the Blade for nearly a millennium for each new Chosen One to appear, taking them and learning them in ways of The Sword. But one day, after a hero had died, no new soul came to the Temple. The Blade Clergy feared that the evil had finally won, that The Sword's magic was undone and the world would end, when they heard reports from the town guard that a mysterious wanderer had spontaneously appeared in the center of town. The guards were sent out at once. The Chosen One must be told of their path, their purpose. The Clergy knew not why The Sword didn't place them at The Temple as it always had, but if the hero was not found, all might be lost.

Gameplay

Malevolence: The Sword of Ahkranox is a first-person turn-based action role-playing game. The player controls a chosen one, whom they move through an infinite, 3D rendered, grid-based world. Much of the gameplay's inspiration was taken from early RPG titles such as Eye of the Beholder and Might & Magic,[4] with world generation taking much inspiration from games such as Daggerfall.

The gameplay consists of classic roguelike elements, such as exploration, looting and quest completion to advance the player's character. The loot and quests in the game are generated procedurally as are the environments in which the player explores.

A major part of the game is character development. Since the game is infinite, Malevolence does not employ a standard statistical model, but instead gives the player six core statistics represented as percentages - all which equal a total of 100% at all times. As the player gains in strength, they weaken in magical abilities and speed, and vice versa, thus making stat management an important part of the game.

Early reception

Mixed reviews were received, with an overall score of 6 out of 10 on the Steam early access platform.

gollark: Because the framework I use doesn't do async like that.
gollark: You can do `vector.get(2)` to get an `Option<i32>` or whatever there.
gollark: But if you want to just do `vector[2]` and there's no element 2 panicking is better than uninitialized memory access.
gollark: Yes, as it also is in Rust.
gollark: Well, it has *panics*, but those are for unrecoverable errors (out of bounds indexing, etc).

References

  1. "AltDevBlogADay - The difficulties of an infinite video game world". AltDevBlogADay. Retrieved December 5, 2012.
  2. "KickStarter: Malevolence - THE INFINITE RPG". KickStarter. Retrieved October 31, 2012.
  3. "Malevolence: The Sword of Ahkranox on Steam". store.steampowered.com. Retrieved December 13, 2017.
  4. "Comparisons to Classic Games of the Genre". Blogger. Retrieved October 31, 2012.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.