Make Trax

Make Trax, known in Japan as Crush Roller (クラッシュローラー, Kurasshu Rōrā), is a 1981 arcade game developed by Alpha Denshi and published by Kural Samno Electric in Japan.[1] It was later licensed for North American release to Williams Electronics, and in Europe to both Karateco and Exidy. It has been also remade for Neo Geo Pocket Color again by ADK and released worldwide by SNK under its original name Crush Roller in 1999.

Make Trax
North American flyer
Developer(s)Alpha Denshi
Publisher(s)
  • Kural Samno Electric (Arcade, JP)
  • Williams Electronics (Arcade, NA)
  • Karateco/Exidy (Arcade, EU)
  • SNK (Neo Geo Pocket Color)
Platform(s)Arcade, Neo Geo Pocket Color
Release1981
Genre(s)Maze
Mode(s)Up to 2 players alternating
CabinetUpright, cocktail
DisplayRaster, standard resolution, vertical orientation

Gameplay

The goal is to paint the entire maze.

Make Trax is a maze game in which the player controls a paintbrush and must paint the entire layout in order to advance to the next stage. Two fish – one yellow, the other light-blue – emerge from separate aquariums to pursue the paintbrush around the board, and if either of the fish succeeds in making contact with the paintbrush, the player loses one of three lives.

The player may use two "rollers" to attack the fish. They are located on two overpasses, one vertical in its orientation, the other horizontal. To use them, the player positions the paintbrush on its forward end, waits for either or both of the fish to approach, then pushes the paintbrush along the roller, attacking the fish. The fish is removed from the maze for a few seconds, then returns to one of the aquariums and resumes its pursuit of the paintbrush. Killing fish in this manner scores bonus points.

The fish initially are dumb, but as time goes on they get "smarter" learning to avoid the roller when the paintbrush nears it, and develop strategies to trap the player between them.

A third character, appearing to be an animal, rolling tire, or invisible man depending on the level, may enter the maze and leave tracks that must be painted over in order for the board to be completed. The player can limit the damage by running over the figure, which not only stops further tracks from being left but also awards the player a score, which progressively increases as more boards are cleared.

Legacy

A hobbyist "speed-up" modification, allowing the paintbrush to move faster (but not the fish), was documented as Make Trax Turbo.[2]

An unofficial port/remake of this game called "Brush Roller" for the Famicom was produced in the 1990s by Hwang Shinwei.

gollark: ```python>>> cdll.LoadLibrary("libc.so.6") <CDLL 'libc.so.6', handle ... at ...>>>> libc = CDLL("libc.so.6") >>> libc <CDLL 'libc.so.6', handle ... at ...>>>>```
gollark: You get it via hax.
gollark: `libc.printf(cast(byref(c_char_p(b"initiate apioporotocolsls"), 0), POINTER(c_char)))`Oops.
gollark: No.
gollark: This is python.

References

  1. "Overseas Readers Column - Mfg. and Licensing System for Video "Crush Roller" Unveiled". Game Machine (in Japanese). No. 176. Amusement Press, Inc. 1 November 1981. p. 34.
  2. "Make Trax Turbo". Arcadecollecting.com. Retrieved 2012-03-16.

Make Trax at the Killer List of Videogames

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