Magician (video game)

Magician is a side-scrolling action role-playing game released in March 1990 for the Nintendo Entertainment System. It was designed by Eurocom Entertainment Software and published by Taxan.

Magician
Developer(s)Eurocom
Publisher(s)Taxan
Designer(s)Chris Shrigley
Programmer(s)Tim Rogers
Artist(s)Mat Sneap, Hugh Binns
Composer(s)Neil Baldwin
Platform(s)Nintendo Entertainment System
Release
  • NA: March 1990
Genre(s)Action role-playing game
Mode(s)Single-player

Plot

According to the game's manual, an evil magician named Abadon was able to use his power to summon groups of evil beasts, and then built a castle for himself. He then sent out his followers to rid the peace-loving land of Merlwood of its most powerful wizards, a task that was accomplished with ease. While this was going on, a young man named Paul, an apprentice magician who lives in the land of Serenna, is preparing to go on a quest to travel across the land to learn all of the secrets from the ancient masters. However, he hears of the purging of wizards by Abadon, and instead sets out as the last wizard alive to defeat Abadon.

Gameplay

Magician gameplay

The game is officially labeled as a role-playing game, but it lacks almost every one of the characteristics of the genre: no freedom of backtracking, no optional side-quests, no weapons nor armor, not even attributes that rule probability of success in combat or spellcasting, no explicit experience levels, and the actual levels ("rating" in the game) have no effect on any attribute except the spell points maximum.

The player must navigate him through puzzles and mazes in order to acquire more items, which allow Paul to learn more spells, and weapons, which allow him to cast certain spells or shield himself. More important, Paul is supposed to interact with people, which can help him along his quest.

Apart from Paul's health, the player also keep in mind his food and water levels, which decrease over time and are refilled by using food and water. Paul sets out with some food, water, and money. The game uses a unique system for learning and using magic spells: the player transcribes spells by piecing together sets of phonemes to form magic words, and each spell has a corresponding word that must be written to learn it. Players can simply write the spell words for every single spell at the start of the game (although writing a spell costs 50 mana each).

By helping other characters and completing various tasks, Paul grows more experienced, increasing his maximum mana and his rank as a magician.

The game uses a battery-backed save system, which allows the player to save their progress at any time. However, it only allows the player to save a maximum of 15 times, with four different save slots to use.

Legacy

In December 2012 programmer Chris Shrigley released the source code for educational purposes to the public.[1]

gollark: > For example, on POSIX:> `path.normalize('/foo/bar//baz/asdf/quux/..');`> `// Returns: '/foo/bar/baz/asdf'`
gollark: > The path.normalize() method normalizes the given path, resolving '..' and '.' segments.
gollark: node.js calls it "normalizing", which is probably the word I meant, see here: https://nodejs.org/api/path.html#path_path_normalize_path
gollark: It should use the same filepath parsing logic as the actual filesystem, so that shouldn't be an issue.
gollark: Canonicalizing-or-whatever-it-is - converting the `..`s and symlinks and whatnot - is probably provided by your language of choice's standard library.

References

  1. Shrigley, Chris (2012-12-26). "Source Code Archive". shrigley.com. Retrieved 2015-11-20.
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