Ubisoft Montpellier

Ubisoft Montpellier is a French video game developer and a studio of Ubisoft based in Castelnau-le-Lez. Founded in 1994 as Ubi Pictures, it is best known for developing the Rayman and Beyond Good & Evil series. At 350 employees as of September 2019, Ubisoft Montpellier is led by founders Michel Ancel and Frédéric Houde as senior creative director and technical director, respectively.[1]

Ubisoft Montpellier
Formerly
  • Ubi Pictures (1994–2003)
  • Ubisoft Pictures (2003)
Subsidiary
IndustryVideo games
Founded1994 (1994) in Carnon, France
Founders
Headquarters,
France
Key people
Number of employees
350 (2019)
ParentUbisoft
Websiteubisoft.com/en-US/studio/montpellier.aspx

History

Ubisoft Montpellier was founded by Michel Ancel and Frédéric Houde, two French video game designers.[1] Houde, after obtaining a Brevet de technicien supérieur at the Lycée Jean-Mermoz in Montpellier, first met Ancel (at the time still a high school student) in 1987 at Informatique 2000, a local technology store.[1] They co-operated on the development of video games, sometimes spending multiple hours at a time in front of their computers.[1] Houde later went on to serve his military service, while Ancel was hired by French video game company Ubisoft (then named Ubi Soft) to work at its Montreuil-based studio as a developer.[1] After Houde finished his service, he was also hired by Ubi Soft to aid the company in the launch of a Sega Mega Drive game.[1] Thereby, Houde re-encountered Ancel, who by this time was developing car-centric games for Ubi Soft.[1] However, Ancel wanted to leave the Paris area; he presented Houde with Rayman, a game he had conceptualised aged 17 and created a prototype for on his Atari ST.[1][2] Ancel and Houde thus resigned from Ubi Soft and presented Rayman to the company, agreeing to develop the game as freelancers.[1]

Subsequently, Ancel moved to Carnon in his native Montpellier area; Ubi Soft formally established a new studio out of these operations in 1994 under the name Ubi Pictures.[3][4] Ancel and Houde hired three further people—Eric Pelatan, Alexandra Steible, and Olivier Soleil—to form a core team of five.[1][2] All five worked remotely, exchanging data via bulletin board systems, and met with Ancel at least once per month.[1] After Rayman was released in 1995, development on a sequel—Rayman 2: The Great Escape—began, and the team began to grow.[1][2] Ubi Pictures brefily operated out of the apartment of Ancel's sister before moving to its first proper offices, located on Rue de l'Ancien Courrier in the centre of Montpellier, in 1995.[1] These new accommodation could fit up to ten people and provided the studio with its first conference system, using which it could frequently communicate with Ubi Soft's other studios.[1] However, the team rapdily grew, wherefore it moved to another office on the nearby Rue de l'Argenterie less than two years later in 1997; this move made room up to thirty people.[1]

Rayman 2 was finished in 1999, allowing Ubi Pictures to relocate again, this time to a 400-years-old farm house (referred to internally as "La Villa") on Avenue de Saint-Maur, also located within the Montpellier city centre and close to the Opéra national de Montpellier.[1][2][5] Part of La Villa became an internal sound studio that was set up in the building's attic.[1] By December 2000, Ubi Pictures employed 25 people.[5]

In late 2003, when the studio was known as Ubisoft Pictures, Ubisoft acquired Montpellier-based developer Tiwak and consolidated it and its 17 employees with Ubisoft Pictures, which was rebranded as Ubisoft Montpellier.[1][6] By 2007, Ubisoft Montpellier's staff count had risen to 80 people, led by Xavier Poix as producer and Ancel as creative director.[4] By July 2009, Ubisoft Montpellier and Tiwak collectively employed 250 staff members.[7] Tiwak, as well as other Ubisoft-owned properties in the Montpellier area, were formally merged into Ubisoft Montpellier, which also adopted the "Ubisoft Montpellier" name legally, in March 2011.[8] That same year, Ubisoft Montpellier moved to offices in the Bellegarde business park in Castelnau-le-Lez, a town neighbouring Montpellier.[1][9]

In July 2014, Ancel opened an independent development studio, Wild Sheep Studio, while simultaneously remaining creative director for Ubisoft Montpellier.[10] In May 2017, Ubisoft Montpellier announced that it was moving to new, larger offices located close to the previous location.[11] The new offices were designed by Philippe Rubio Architectes and built specifically for Ubisoft Montpellier.[11][12] At the time, the studio had 220 employees.[11] After a two-year construction phase, the 4,500 m2 (48,000 sq ft) building (known as "Le Monolithe") was inaugurated on 17 September 2019; Ubisoft Montpellier had 350 employees then and planned to reach 500 within three years.[1][13] A research and development project known as Uramate is financed by the regional council of Occitanie, which granted the studio 1.87 million in September 2019.[14]

Technology

For the development of Beyond Good & Evil (released in 2003), Ubisoft Montpellier developed a game engine known as Jade, named after the protagonist of the game.[1] Around 2009, Ubisoft Montpellier developed the LyN engine for their game Rabbids Go Home.[15] In response to Ubisoft Montreal's drive of developing games with photo-realistic graphics, Ubisoft Montpellier developed the UbiArt Framework engine, which the studio used for Valiant Hearts: The Great War.[16][17] For virtual reality games, such as the internally developed Space Junkies, Ubisoft Montpellier developed the Brigitte engine.[14]

Litigation

In December 2012, Ubisoft Montpellier fired Alain "Gaston" Rémy, an artist of six years at the studio, over caricatures of the studio's management.[18] Rémy insisted that the caricatures were intended to be humorous and were not publicised, and opted to challenge the firing; a French labour court was scheduled to make a decision on the matter on 26 July 2013.[18] The court ruled in favour of Rémy and ordered Ubisoft to pay €55,000 in addition to compensation.[19] A second, unnamed artist was also fired in 2012 for employing a "too Franco-Belgian" style; they challenged the decision and the court again ruled in favour of the artist.[19]

Games developed

Year Title Platform(s)
1995 Rayman Android, Atari Jaguar, Game Boy Advance, Game Boy Color, iOS, MS-DOS, Nintendo DSi, PlayStation, Sega Saturn
1999 Rayman 2: The Great Escape Dreamcast, iOS, Microsoft Windows, Nintendo 3DS, Nintendo 64, Nintendo DS, PlayStation, PlayStation 2, PlayStation 3, PlayStation Portable, PlayStation Vita
2001 Rayman M GameCube, Microsoft Windows, PlayStation 2, PlayStation 3, Xbox
2003 Rayman 3: Hoodlum Havoc GameCube, Game Boy Advance, macOS, Microsoft Windows, N-Gage, PlayStation 2, Xbox
Beyond Good & Evil GameCube, Microsoft Windows, PlayStation 2, PlayStation 3, Xbox, Xbox 360
2005 Peter Jackson's King Kong GameCube, Game Boy Advance, Microsoft Windows, Nintendo DS, PlayStation 2, PlayStation Portable, Xbox, Xbox 360
2006 Rayman Raving Rabbids Game Boy Advance, macOS, Microsoft Windows, Nintendo DS, PlayStation 2, Wii, Xbox 360
2009 Rabbids Go Home Microsoft Windows, Nintendo DS, Wii
2010 Michael Jackson: The Experience PlayStation 3, Wii
2011 From Dust Microsoft Windows, PlayStation 3, Xbox 360
The Adventures of Tintin: The Secret of the Unicorn Android, iOS, Microsoft Windows, Nintendo 3DS, PlayStation 3, Wii, Xbox 360
Rayman Origins macOS, Microsoft Windows, Nintendo 3DS, PlayStation 3, PlayStation Vita, Wii, Xbox 360
2012 ZombiU Microsoft Windows, PlayStation 4, Wii U, Xbox One
2013 Rayman Legends Microsoft Windows, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, Xbox 360, Xbox One, Nintendo Switch
2014 Valiant Hearts: The Great War Android, iOS, Microsoft Windows, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
2015 Rayman Adventures Android, iOS
2019 Space Junkies Microsoft Windows, PlayStation 4
Rayman Mini iOS
Tom Clancy's Ghost Recon Breakpoint Microsoft Windows, PlayStation 4, Xbox One
TBA Beyond Good and Evil 2 TBA
gollark: Documentation.
gollark: Well, something something anthropic principle.
gollark: Awesome is maintained, right? Arch has a list.
gollark: I'm also using a Wayland-based one, so I have slightly more power efficiency and no screen tearing.
gollark: In a "tiling" WM, you instead split up the screen and have things take up fractions of it. They also generally let you have multiple workspaces with different sets of windows in them.

References

  1. Manilève, Vincent; Molina, Coline; Espié, Maud (26 September 2019). "Ubisoft, passion montpelliéraine" [Ubisoft, a Montpellier passion]. Ubisoft Stories (in French).
  2. Gonzalez, Annette (10 May 2011). "Rayman Origins: Ubisoft Montpellier Studio Tour". Game Informer. Archived from the original on 23 August 2019. Retrieved 31 August 2019.
  3. "Studio Profiles" (PDF). Ubisoft. 2019. Archived (PDF) from the original on 16 August 2019. Retrieved 16 August 2019.
  4. "Ubisoft (France) – Studio Profile". Develop 100: 22–23. 2007. Archived from the original on 11 September 2010. Retrieved 15 August 2019.
  5. Guillaume, Grallet (15 February 2001). "Michel Ancel: Le Rayman d'UbiSoft" [Michel Ancel: The Rayman of UbiSoft]. L'Express (in French). Archived from the original on 9 September 2018. Retrieved 8 September 2018.
  6. Freeman, Will (25 January 2012). "Inside Ubisoft Montpellier: A Ray of light". MCV/Develop.
  7. Ramon, Jacques (13 July 2009). "Le secteur des jeux vidéo se structure en filière" [The video games sector is structured in the sector]. Les Echos (in French). Archived from the original on 20 August 2019. Retrieved 31 August 2019.
  8. "Ubisoft Annual Report 2012" (PDF). Ubisoft. 2 July 2012. Archived (PDF) from the original on 9 September 2018. Retrieved 8 September 2018.
  9. Bonzom, Nicolas (29 May 2017). "Montpellier: Ubisoft se construit un nouveau studio "ultra moderne"" [Montpellier: Ubisoft builds a new "ultra modern" studio]. 20 minutes (in French). Archived from the original on 20 August 2019. Retrieved 31 August 2019.
  10. Sarkar, Samit (31 July 2014). "Rayman creator Michel Ancel leading new indie studio Wild Sheep, will stay at Ubisoft (update)". Polygon. Archived from the original on 20 August 2019. Retrieved 31 August 2019.
  11. Chaigneau, Cécile (29 May 2017). "Ubisoft va construire un nouveau site montpelliérain" [Ubisoft will build a new site in Montpellier]. La Tribune (in French). Archived from the original on 20 August 2019. Retrieved 31 August 2019.
  12. Sharouda, Islem (30 May 2017). "A new studio for Ubisoft Montpellier". Gamereactor. Archived from the original on 20 August 2019. Retrieved 31 August 2019.
  13. Ray, Anthony (17 September 2019). "Ubisoft déménage et vise les 500 salariés" [Ubisoft relocates and targets 500 employees]. La Tribune (in French). Archived from the original on 18 September 2019. Retrieved 19 September 2019.
  14. Bonzom, Nicolas (18 September 2019). "Montpellier : Vingt-cinq ans après "Rayman", comment Ubisoft mise toujours à fond sur l'Hérault" [Montpellier: Twenty-five years after "Rayman", how Ubisoft always focuses on Herault]. 20 minutes (in French). Archived from the original on 26 September 2019. Retrieved 26 September 2019.
  15. Casamassina, Matt (5 May 2009). "Why You'll Love Rabbids Go Home". IGN. Archived from the original on 2 June 2019. Retrieved 6 August 2019.
  16. French, Michael (11 July 2011). "Ubisoft's Ray of Light". MCV/Develop.
  17. Guarné, Michaël (17 October 2017). Beyond Good & Evil: Genèse et coulisses d'un jeu culte [Beyond Good & Evil: Genesis and backstage of a cult game] (in French). Third Éditions. ISBN 9782377840182.
  18. de Matos, Xav (12 April 2013). "Ubisoft Montpellier artist challenges dismissal over caricatures of management". Engadget.
  19. Creusot, Laurence (7 February 2014). "Ubisoft condamné à Montpellier suite au licenciement d'un dessinateur auteur d'un dessin "trop franco-belge"" [Ubisoft sentenced in Montpellier following the dismissal of a cartoonist author of a drawing "too Franco-Belgian"]. France 3 Occitanie (in French). Archived from the original on 28 March 2019. Retrieved 31 August 2019.
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