Luna Online

Luna Online is a free-to-play massively multiplayer online role-playing video game developed by South Korean studio EYA Interactive. After a three-year development phase, starting in 2004, the game was initially launched in South Korea in 2007, but first became successful with its launch in Taiwan in October 2008.[1][2]

Luna Online
Developer(s)EYA Interactive
Publisher(s)
Platform(s)Microsoft Windows
Release
  • KOR: 2007
  • TWN: October 2008
  • NA: May 14, 2009 (open beta)
Genre(s)Massively multiplayer online role-playing
Mode(s)Multiplayer

The game's North American version, which was published by gPotato, was first announced on July 21, 2008,[3] and received a closed beta that began on April 17, 2009,[4] while an open beta started on May 14, 2009.[5] An expansion pack, titled Luna Plus, that includes additional game areas and levels, as well as cosmetic items, was released on January 20, 2011.[6][7]

Closure

On March 27, 2012, gPotato shut down the servers for the North American versions of Luna Online and Prius Online.[8]

gollark: ```lualocal function statefulize(fn) local state = 0 return function(...) state = state + 1 fn(...) endend```
gollark: \so it's probably fine.
gollark: I mean, the urandom thing which is used in some of the crypto libraries PotatOS uses uses math.random *and* tostringed tables *and* events for entropy.
gollark: No, it's a CraftOS-PC issue.
gollark: They're in probably the elliptic curve and SHA256 code. I don't understand it well enough to change stuff.

References

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