Lubov (painter)

Lubov (real name unknown) is the pseudonym of a painter (born in St. Petersburg) specializing in science fiction and fantasy art.

Lubov
Born
St. Petersburg, Russia
NationalityRussian
Educationclassical
Known forpainting
MovementScience Fiction, Fantasy

General information

A Chesley Award nominee,[1] Lubov's work has appeared internationally in numerous print publications and galleries, on multiple cards for the games Magic: The Gathering[2] and Galactic Empires,[3] and on the covers of various books, comics, event programs, and magazines.[4] She is also a regular guest artist and speaker at numerous science-fiction and fantasy conventions, worldwide.

Her Dungeons & Dragons work includes On Hallowed Ground.

Education

Lubov claims to have trained at the Saint Petersburg Academy of Arts in Russia, where her focus was on the classical application of oils. Seeking (she says) political and cultural freedom, she claims to have emigrated from Russia to the United States, where she says she studied at School of the Art Institute of Chicago on a four-year scholarship.

Science fiction and fantasy conventions

From 1993 to the present, Lubov's focus on the worlds of science fiction and fantasy led her to become a regular seminar speaker and/or guest artist at numerous conventions, including Westercon,[5] Xanadu, Loscon,[6] Demicon,[7] LoneStarCon 2,[8] LepreCon,[9] Balticon[10], Artist Guest of Honor at Arisia '14[11], and others.

Awards

Lubov's work has won numerous awards in the worlds of science-fiction and fantasy.

gollark: I mean, outside of toy models or whatever.
gollark: Maybe you could make a good scifi thing a hundred years in the future or something about faster computers/better optimization algorithms/distributed system designs/something making central planning more tractable. Although in the future supply chains will probably be even more complex. But right now, it is NOT practical.
gollark: In any case, if you have a planned system and some new need comes up... what do you do, spend weeks updating the models and rerunning them? That is not really quick enough.
gollark: If you want to factor in each individual location's needs in some giant model, you'll run into issues like:- people lying- it would be horrifically complex
gollark: Information flow: imagine some farmer, due to some detail of their climate/environment, needs extra wood or something. But the central planning models just say "each farmer needs 100 units of wood for farming 10 units of pig"; what are they meant to do?

References

  1. "Breath of Life (Portal Second Age)". Magiccards.info.
  2. "Archived copy". Archived from the original on 2008-04-09. Retrieved 2008-07-30.CS1 maint: archived copy as title (link)
  3. "Archived copy". Archived from the original on 2008-07-05. Retrieved 2008-07-30.CS1 maint: archived copy as title (link)
  4. "Western Marketing Consulting – 61 marketing experts and their advice". Westercon61.org.
  5. "Archived copy". Archived from the original on 2008-05-12. Retrieved 2008-07-30.CS1 maint: archived copy as title (link)
  6. "DemiCon 14: DemiCon". Demicon.org.
  7. III, Earl Cooley. "LoneStarCon 2 Program Schedule Participants Index". Alamo-sf.org.
  8. Whiteside, Lee. "LepreCon 26 Programming Schedule". Leprecon.org.
  9. "Balticon 30 Details [Version HH-28]". Bbsfs.org.
  10. "Arisia Abbreviated History". Retrieved 2019-09-29.
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