Lock-On (video game)
Lock-On is a 1986 first-person combat flight simulator video game with a futuristic theme. It was developed by Tatsumi and licensed to Data East for US distribution. Its graphics feature scaling sprites and a full-screen rotation effect. The game consists of 20 levels. Gameplay is similar to After Burner: the plane follows a predefined path, but the player can steer it slightly to evade incoming missiles. The player can fire guns and homing missiles, the latter of which requires the eponymous lock-on first.
Lock-On | |
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Title screen | |
Developer(s) | Tatsumi |
Publisher(s) | Tatsumi (Japan) Data East (US) |
Platform(s) | Arcade, IBM PC, Atari ST |
Release | 1986 |
Genre(s) | Combat flight simulator |
Mode(s) | Single-player |
Cabinet | Upright |
Display | Raster, Horizontal |
Reception
In Japan, Game Machine listed Lock-On on their June 15, 1987 issue as being the eleventh most-successful upright arcade unit of the year.[1]
gollark: Excellent, I have achieved second place.
gollark: SMH my head at this.
gollark: IKR, right? Give everyone infinite diamonds!!!!
gollark: And the books I turned into plates (those are consumed normally, I know, but you usually get multiple uses out of the plates) are kind of expensive.
gollark: If so, some warning would have been nice since those cost 60 and 40 XP levels each.
References
- "Game Machine's Best Hit Games 25 - アップライト, コックピット型TVゲーム機 (Upright/Cockpit Videos)". Game Machine (in Japanese). No. 310. Amusement Press, Inc. 15 June 1987. p. 21.
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