List of fictional firearms

This is a list of fictional firearms from books, television, games, and film.

B

  • BFG 9000, a dark matter gun from the Doom and Quake franchises.
  • Blaster (Star Wars), , standard raygun of the Star Wars universe, also various weapons: see List of Star Wars ranged weapons
  • Break (Transformers), a robot who turns into a penguin or a gun from Beast Wars Neo

D

  • Disruptors, a weapon that causes damage by exciting the molecular bonds of targets, from the Star Trek fictional universe.

L

M

  • Megatron (Transformers), a Decepticon who turns into a gun in the Transformers series.

N

O

  • Overbite (Transformers), a Decepticon who turns into a fish monster or a gun in the Transformers series.

P

  • Phased plasma gun, a fictional weapon from the television series Babylon 5; a weapon class with the same name appears in the background of the Terminator franchise.
  • Phaser, an energy based weapon with varying degrees of lethality from the Star Trek fictional universe.
  • Pulse rifle, standard weapon of colonial marines in the film "Aliens", using 10mm explosive-tip caseless ammunition. It also uses an underbarrel shotgun.

R

  • Ricochet (Transformers), the Nebulan partner to the Autobot Quickmix in the Transformers series, who turns into a submachine gun.
  • The Rifleman's Rifle, a modified 1892 Winchester caliber .44-40 carbine with a standard 20” barrel. Was an actual Winchester rifle, that was anachronistically used in The Rifleman TV show.

S

  • Seburo, a fictional manufacturer of guns in manga.
  • Shockwave (Transformers), a Decepticon in the Transformers series who turns into a ray gun.

T

  • TR-116 Projectile Rifle, Projectile Rifle developed by the Federation in Star Trek
gollark: Hmm, this probably could be made TC if I have some mechanism for having different "processes" with different registers/memory space communicate.
gollark: I could probably have it share code with a disassembler, too, although even the ISA-as-currently-implemented allows a bunch of obfuscatory tricks.
gollark: I'm considering implementing the assembler in JS or Python or Rust or something, but it *would* be nice to have this available from within potatOS.
gollark: Honestly that's entirely unnecessary and I would probably only need simple splitting into lines and label handling, but you know.
gollark: That's how you would do it in my thing, using a somewhat insane S-expression assembly-ish language.

References

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