Linear A (Unicode block)

Linear A is a Unicode block containing the characters of the ancient, undeciphered Linear A.[3]

Linear A[1][2]
Official Unicode Consortium code chart (PDF)
 0123456789ABCDEF
U+1060x 𐘀 𐘁 𐘂 𐘃 𐘄 𐘅 𐘆 𐘇 𐘈 𐘉 𐘊 𐘋 𐘌 𐘍 𐘎 𐘏
U+1061x 𐘐 𐘑 𐘒 𐘓 𐘔 𐘕 𐘖 𐘗 𐘘 𐘙 𐘚 𐘛 𐘜 𐘝 𐘞 𐘟
U+1062x 𐘠 𐘡 𐘢 𐘣 𐘤 𐘥 𐘦 𐘧 𐘨 𐘩 𐘪 𐘫 𐘬 𐘭 𐘮 𐘯
U+1063x 𐘰 𐘱 𐘲 𐘳 𐘴 𐘵 𐘶 𐘷 𐘸 𐘹 𐘺 𐘻 𐘼 𐘽 𐘾 𐘿
U+1064x 𐙀 𐙁 𐙂 𐙃 𐙄 𐙅 𐙆 𐙇 𐙈 𐙉 𐙊 𐙋 𐙌 𐙍 𐙎 𐙏
U+1065x 𐙐 𐙑 𐙒 𐙓 𐙔 𐙕 𐙖 𐙗 𐙘 𐙙 𐙚 𐙛 𐙜 𐙝 𐙞 𐙟
U+1066x 𐙠 𐙡 𐙢 𐙣 𐙤 𐙥 𐙦 𐙧 𐙨 𐙩 𐙪 𐙫 𐙬 𐙭 𐙮 𐙯
U+1067x 𐙰 𐙱 𐙲 𐙳 𐙴 𐙵 𐙶 𐙷 𐙸 𐙹 𐙺 𐙻 𐙼 𐙽 𐙾 𐙿
U+1068x 𐚀 𐚁 𐚂 𐚃 𐚄 𐚅 𐚆 𐚇 𐚈 𐚉 𐚊 𐚋 𐚌 𐚍 𐚎 𐚏
U+1069x 𐚐 𐚑 𐚒 𐚓 𐚔 𐚕 𐚖 𐚗 𐚘 𐚙 𐚚 𐚛 𐚜 𐚝 𐚞 𐚟
U+106Ax 𐚠 𐚡 𐚢 𐚣 𐚤 𐚥 𐚦 𐚧 𐚨 𐚩 𐚪 𐚫 𐚬 𐚭 𐚮 𐚯
U+106Bx 𐚰 𐚱 𐚲 𐚳 𐚴 𐚵 𐚶 𐚷 𐚸 𐚹 𐚺 𐚻 𐚼 𐚽 𐚾 𐚿
U+106Cx 𐛀 𐛁 𐛂 𐛃 𐛄 𐛅 𐛆 𐛇 𐛈 𐛉 𐛊 𐛋 𐛌 𐛍 𐛎 𐛏
U+106Dx 𐛐 𐛑 𐛒 𐛓 𐛔 𐛕 𐛖 𐛗 𐛘 𐛙 𐛚 𐛛 𐛜 𐛝 𐛞 𐛟
U+106Ex 𐛠 𐛡 𐛢 𐛣 𐛤 𐛥 𐛦 𐛧 𐛨 𐛩 𐛪 𐛫 𐛬 𐛭 𐛮 𐛯
U+106Fx 𐛰 𐛱 𐛲 𐛳 𐛴 𐛵 𐛶 𐛷 𐛸 𐛹 𐛺 𐛻 𐛼 𐛽 𐛾 𐛿
U+1070x 𐜀 𐜁 𐜂 𐜃 𐜄 𐜅 𐜆 𐜇 𐜈 𐜉 𐜊 𐜋 𐜌 𐜍 𐜎 𐜏
U+1071x 𐜐 𐜑 𐜒 𐜓 𐜔 𐜕 𐜖 𐜗 𐜘 𐜙 𐜚 𐜛 𐜜 𐜝 𐜞 𐜟
U+1072x 𐜠 𐜡 𐜢 𐜣 𐜤 𐜥 𐜦 𐜧 𐜨 𐜩 𐜪 𐜫 𐜬 𐜭 𐜮 𐜯
U+1073x 𐜰 𐜱 𐜲 𐜳 𐜴 𐜵 𐜶
U+1074x 𐝀 𐝁 𐝂 𐝃 𐝄 𐝅 𐝆 𐝇 𐝈 𐝉 𐝊 𐝋 𐝌 𐝍 𐝎 𐝏
U+1075x 𐝐 𐝑 𐝒 𐝓 𐝔 𐝕
U+1076x 𐝠 𐝡 𐝢 𐝣 𐝤 𐝥 𐝦 𐝧
U+1077x
Notes
1.^ As of Unicode version 13.0
2.^ Grey areas indicate non-assigned code points
Linear A
RangeU+10600..U+1077F
(384 code points)
PlaneSMP
ScriptsLinear A
Major alphabetsLinear A
Assigned341 code points
Unused43 reserved code points
Unicode version history
7.0341 (+341)
Note: [1][2]

History

The following Unicode-related documents record the purpose and process of defining specific characters in the Linear A block:

VersionFinal code points[lower-alpha 1]CountL2 IDWG2 IDDocument
7.0U+10600..10736, 10740..10755, 10760..10767341L2/97-105N1575Jenkins, John H. (1997-05-21), Overview of the Aegean scripts
L2/97-288N1603Umamaheswaran, V. S. (1997-10-24), "8.24.1", Unconfirmed Meeting Minutes, WG 2 Meeting # 33, Heraklion, Crete, Greece, 20 June - 4 July 1997
L2/00-128Bunz, Carl-Martin (2000-03-01), Scripts from the Past in Future Versions of Unicode
L2/00-153Bunz, Carl-Martin (2000-04-26), Further comments on historic scripts
L2/10-004N3755Everson, Michael (2010-01-22), Preliminary proposal for encoding the Linear A script in the SMP of the UCS
L2/10-108Moore, Lisa (2010-05-19), "C.18", UTC #123 / L2 #220 Minutes
L2/10-273N3872Everson, Michael (2010-07-30), Proposal to encode an additional Linear A character in the UCS
L2/10-171R2N3774R2Everson, Michael; Younger, John (2010-07-31), Proposal for encoding the Linear A script in the SMP of the UCS
L2/10-221Moore, Lisa (2010-08-23), "C.22", UTC #124 / L2 #221 Minutes
L2/10-422N3973Everson, Michael (2010-12-28), Revised proposal for encoding the Linear A script in the SMP of the UCS
L2/11-016Moore, Lisa (2011-02-15), "C.10", UTC #126 / L2 #223 Minutes
N4103"11.2.11 Linear A script", Unconfirmed minutes of WG 2 meeting 58, 2012-01-03
  1. Proposed code points and characters names may differ from final code points and names
gollark: Nowadays I think that's going to be flash.
gollark: We have lots of compute too, but cryptocurrency, *by design*, expands to fill the available computing resources.
gollark: Wrong.
gollark: Well, no coin is actually something "anyone can mine" because something something economies of scale.
gollark: I think some people use fast SAS disks, which are not damaged by high write volume in the same way as flash.

References

  1. "Unicode character database". The Unicode Standard. Retrieved 2016-07-09.
  2. "Enumerated Versions of The Unicode Standard". The Unicode Standard. Retrieved 2016-07-09.
  3. Everson, Michael; Younger, John (2010-12-28). "N3973: Revised proposal for encoding the Linear A script in the SMP of the UCS" (PDF). Working Group Document, ISO/IEC JTC1/SC2/WG2.
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