Lethal Enforcers 3

Lethal Enforcers 3, known as Seigi no Hero (セイギノヒーロー or 正義のヒーローHeroes of Justice) in Japan, is a 3D arcade light gun game which is the third and final installment to Konami's Lethal Enforcers series. This installment is produced by Shigenobu Matsuyama.

Lethal Enforcers 3/Seigi no Hero
Developer(s)Polygon Magic
Konami
Publisher(s)Konami
Designer(s)Shigenobu Matsuyama (Producer)
Yoshiki Tokita (Special Thanks)
Masaru Yoshioka (Special Thanks)
SeriesLethal Enforcers 
Platform(s)Arcade
ReleaseNovember 2004 (Japan)
April 2005 (USA)
Genre(s)Rail shooter
Mode(s)2-player head-to-head
1-player solo
Cabinet2-screen Upright

Gameplay

Lethal Enforcers 3 has players play as six different law enforcement roles in various scenarios in present-day Tokyo, Japan. Players make their way towards checkpoints while shooting criminals, terrorists, or fugitives. Weapons such as submachine guns, shotguns, sniper rifles, and assault rifles are also available during each mission.

Like Konami's earlier Warzaid/World Combat, players point and/or shoot outside the screen to deploy their shields. Raising the shield allows players to protect themselves from incoming enemy fire at the expense of an inability to advance towards the goal.

Unlike Lethal Enforcers I and II, players can compete with each other in making their way to checkpoints in various areas, in addition to capturing wanted criminals and earning promotions. Also, players do not lose lives when they shoot innocent civilians, instead they face being demoted.

Much of the game's gameplay, music and mannerisms are reminiscent of Police 911, so much to the point where it could be considered a quasi-sequel.

Scenarios

Lethal Enforcers 3/Seigi no Hero allows the player to play the stages in the order they desire (with the exception of the Congress Building a.k.a. "Lethal Enforcers 3/Seigi no Hero" stage). With the exception of the Cops in the City stage, players have access to a 10-round Glock handgun as a standard munition. There are 6 stages in all.

  • In the first stage "Cops in The City", the player plays as a police officer of Tokyo Police to chase after an armed robber gang in Akihabara.
  • In the second stage "Port Invader", the player plays as Japan Coast Guard officer to intercept a cargo ship which entered the port illegally.
  • In the third stage "Rival Heat", the player plays as a detective of the Metropolitan Police Department to put a mafia boss under arrest in the subway.
  • In the fourth stage "Airport 2004", the player play as Special Assault Team operative to quell an airport riot caused by radicals.
  • In the fifth stage "Justice & Judgment" the player plays as a soldier of JGSDF to conduct an anti-terrorist operation in a nuclear power plant occupied by terrorists.
  • In the last stage "Lethal Enforcers 3", the player play as a SAT operative to stop a coup d'état orchestrated by a JGSDF Eighth Kanto Infantry Regiment commander in the Diet Building.

Trivia

  • All Japanese hostiles, with the exception of Akihito Kawanishi, are named after Konami's veteran employees.
  • The game is spoken entirely in Japanese throughout gameplay (i.e. when players lose a life, the announcer will say "Player junshoku" (殉職) or "Player died on duty")this was the case in The Keisatsukan and The Keisatsukan 2. The reason is to simulate the players' experience working as a Japanese authority.
  • The JGSDF soldiers the player play as in Justice and Judgment and the enemies in the Diet Building are not related to each other although they are from the same regiment (The Eighth Kanto Infantry Regiment), as the enemies in the Diet Building are from a JGSDF's Coupists join the Coup d'état and thrust 12 demands to the Prime Minister, while the Fourth Platoon is a special platoon who doubles as Tokyo's Military Police unit, a reason why players don't see the JGSDF soldiers during the end credits.
  • The police woman (seen in the title screen and in the cabinet) is a hidden character players have to unlock by an unknown code.
gollark: Hmm...
gollark: ?coliru```c#include <stdio.h>#define A2(x, ...) x(x(__VA_ARGS__))#define R2(x) x x#define R4(x) A2(R2, x)#define R8(x) A2(R4, x)#define R16(x) A2(R8, x)#define QUITELONG R16(long)int main(){printf("QUITELONG");return 42;}```
gollark: ?coliru```c#define A2(x, ...) x(x(__VA_ARGS__))#define R2(x) x x#define R4(x) A2(R2, x)#define R8(x) A2(R4, x)#define R16(x) A2(R8, x)#define QUITELONG R16(long)int main(){printf("QUITELONG")return 42;}```
gollark: ?coliru```c#define A2(x, ...) x(x(__VA_ARGS__))#define R2(x) x x#define R4(x) A2(R2, x)#define R16(x) R4(R4(x))#define QUITELONG R16(long)int main(){QUITELONG x = 0;return 42;}```
gollark: ?coliru```c#define A2(x, y) x(x(y))#define R2(x) x x#define R4(x) A2(R2, x)#define R16(x) R4(R4(x))#define QUITELONG R16(long)int main(){QUITELONG x = 0;return 42;}```
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.