Legends of Earthdawn, Volume Two: The Book of Exploration

The Book of Exploration is a supplement published by FASA in 1996 for the fantasy role-playing game Earthdawn.

Contents

The Book of Exploration, the second volume in the Earthdawn Legends series,[1] was written by Diane Piron-Gelman, Greg Gorden, David R. Henry, Angel Leigh McCoy, Jim Nelson, Andrew Ragland, and Rich Warren.[1] The book offers more than twenty tales of stories involving maps, clues, descriptions of monsters, myths and legends.[2] These stories are designed to be of inspiration to referees looking for ideas for their Earthdawn campaign.[3] The second half of the book analyses each story, with specific suggestions on how it could be turned into an adventure.[3]

Reception

In the July 1996 edition of Arcane (Issue 8), Andy Butcher gave this volume a below average rating of only 5 out of 10, saying that it suffered from the same problem as the first volume of Earthdawn legends: "There are a lot of good ideas here, but even the best of them require work to turn into something useful. If you're completely stumped for inspiration, or need a plot quickly for some reason, then this may be of use. Otherwise, steer clear."[3]

In the November 1996 edition of Dragon (Issue 235), Rick Swan called the stories "well-written and tightly edited, they go down as easy as potato chips." However, he questioned why the stories were released as a relatively expensive ($10 in 1996) large format softcover, saying, "This is essentially a collection of short stories. So why not publish it as a paperback book and knock the price down a few bucks?"[1]

gollark: I'm quite confident that the majority of user-facing ~~ones~~ computer systems have most of the development effort invested in random applications software which doesn't need to be hyperoptimized.
gollark: The top end grows, but most applications actually aren't that.
gollark: Computers are ridiculously powerful and more than capable of running most general purpose things anyone cares about very fast, if those things are sanely implemented. We know this because they can continue sort of usably working despite JS and such.
gollark: They're already very fast. Unless you're doing some very time sensitive data processing you can afford bounds checks and such in your code.
gollark: In most situations faster computers cost less than broken software.

References

  1. Swan, Rick (November 1996). "Roleplaying Reviews". Dragon. TSR, Inc. (235): 113.
  2. "Legends of Earthdawn, Volume Two: The Book of Exploration - RPGnet RPG Game Index". index.rpg.net.
  3. Butcher, Andy (July 1996). "Games Reviews". Arcane. Future Publishing (8): 75–76.
This article is issued from Wikipedia. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.