Legends of Earthdawn, Volume Two: The Book of Exploration

The Book of Exploration is a supplement published by FASA in 1996 for the fantasy role-playing game Earthdawn.

Contents

The Book of Exploration, the second volume in the Earthdawn Legends series,[1] was written by Diane Piron-Gelman, Greg Gorden, David R. Henry, Angel Leigh McCoy, Jim Nelson, Andrew Ragland, and Rich Warren.[1] The book offers more than twenty tales of stories involving maps, clues, descriptions of monsters, myths and legends.[2] These stories are designed to be of inspiration to referees looking for ideas for their Earthdawn campaign.[3] The second half of the book analyses each story, with specific suggestions on how it could be turned into an adventure.[3]

Reception

In the July 1996 edition of Arcane (Issue 8), Andy Butcher gave this volume a below average rating of only 5 out of 10, saying that it suffered from the same problem as the first volume of Earthdawn legends: "There are a lot of good ideas here, but even the best of them require work to turn into something useful. If you're completely stumped for inspiration, or need a plot quickly for some reason, then this may be of use. Otherwise, steer clear."[3]

In the November 1996 edition of Dragon (Issue 235), Rick Swan called the stories "well-written and tightly edited, they go down as easy as potato chips." However, he questioned why the stories were released as a relatively expensive ($10 in 1996) large format softcover, saying, "This is essentially a collection of short stories. So why not publish it as a paperback book and knock the price down a few bucks?"[1]

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References

  1. Swan, Rick (November 1996). "Roleplaying Reviews". Dragon. TSR, Inc. (235): 113.
  2. "Legends of Earthdawn, Volume Two: The Book of Exploration - RPGnet RPG Game Index". index.rpg.net.
  3. Butcher, Andy (July 1996). "Games Reviews". Arcane. Future Publishing (8): 75–76.
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